Inheritance: MonoBehaviour
Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        My_Player_Health = GetComponent <Player_Health>();
        Original_Color   = GetComponent <SpriteRenderer>().color;

        My_Shooting_Script = GetComponent <Shooting_Script>();

        My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>();
    }
Esempio n. 2
0
    //private ParticleSystem particles;
    // Use this for initialization
    void Start()
    {
        Projectile = gameObject;
        shootScript = GameObject.Find ("SpawnPoint").GetComponent <Shooting_Script> ();
        chargeLevel = shootScript.chargeLevel;
        StartCoroutine (Wait ());
        //particles = gameObject.GetComponent <ParticleSystem> ();

        //gameObject.transform.localScale = new Vector3 (0.3f *chargeLevel *0.05f,0.3f *chargeLevel *0.05f,0.3f *chargeLevel *0.05f);
    }