Esempio n. 1
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    //modify later - to button press
    private void OnMouseDown()
    {
        if (shootingController.isRecharging())
        {
            return;
        }
        spriteRenderer.color = activeColor;
        shootingController.shoot();
        Transform cannonTip = shootingController.getNextTip();

        //instantiate projectile
        GameObject tempProjectile;

        tempProjectile = Instantiate(projectile, cannonTip.transform.position, cannonTip.transform.rotation) as GameObject;
        //assign a tab to the projectile - a word that we want to match with enemy
        tempProjectile.name = article;

        //target position
        Vector2 position;

        if (shootingController.target)
        {
            position = shootingController.target.transform.position - cannonTip.transform.position;
        }
        else
        {
            position = gameObject.transform.forward;
        }
        //control the rigidbody component of projectile to shoot it
        Rigidbody2D tempRigidbody;

        tempRigidbody = tempProjectile.GetComponent <Rigidbody2D>();

        //shoot the projectile
        tempRigidbody.velocity = position * 10;


        //after 2 second projectile is automatically destroyed if not used
        Destroy(tempProjectile, 2.0f);
    }