void Awake() { m_shootingControlScript = GetComponent <ShootingControl>(); var playerObject = GameObject.FindGameObjectWithTag(Tags.Player); if (playerObject != null) { m_player = playerObject.transform; } }
void Awake() { m_shootingControlScript = GetComponent <ShootingControl>(); }
void Awake() { shootControl = GetComponent <ShootingControl>(); gravityWalking = GetComponent <GravityWalking>(); spiderWalking = GetComponent <SpiderWalking>(); }