private void Start()
    {
        shooting2       = shooting2.GetComponent <Shooting2>();
        clickingArea    = clickingArea.GetComponent <ClickingArea>();
        startSpeed      = speed;
        startJumpForce  = jumpForce;
        startingScale   = transform.localScale;
        fliperScript    = GameObject.Find("Player").GetComponent <FliperScript>();
        anim            = GetComponent <Animator>();
        body            = GetComponent <Rigidbody2D>();
        body.fixedAngle = true;

        movingjoystick = movingjoystick.GetComponent <MovingJoystick>();
        jumpingButton  = jumpingButton.GetComponent <JumoingButton>();
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     shooting2 = shooting2.GetComponent <Shooting2>();
 }