Esempio n. 1
0
    void OnCollisionEnter(Collision coll)
    {
        /*Vector3 posDiff = coll.transform.position - transform.position;
         * transform.position += posDiff.normalized * 20.0f;*/
        // Debug.Log (gameObject.name + " BUMPED OFF "+ coll.gameObject.name);

        Vector3 avgNormal = Vector3.zero;

        foreach (ContactPoint contact in coll.contacts)
        {
            // Debug.DrawRay(contact.point, contact.normal, Color.white);
            avgNormal += contact.normal;
        }
        transform.position += avgNormal.normalized * 15.0f;

        if (fmodSource)
        {
            if (PlayerControl.instance.isDead == false)
            {
                fmodSource.StartEvent();
            }
        }
        else
        {
            SoundCenter.instance.PlayClipOn(
                SoundCenter.instance.bumpSound, transform.position,
                1.0f, (GetComponent <PlayerControl>() ? PlayerControl.instance.transform : null));
        }

        Shootable shootableScript = GetComponent <Shootable>();

        if (shootableScript && shootableScript.healthLimit > 0)
        {
            shootableScript.ExplodeThis();
        }
    }
Esempio n. 2
0
    public void ExplodeThis()
    {
        if (alreadyKilledInChain)
        {
            return;
        }
        alreadyKilledInChain = true;

        if (isPlayer && Camera.main == null)
        {
            return;
        }

        // Debug.Log ("KA BOOM");
        if (reportDeath)
        {
            SpawnTicketBooth.instance.reportDeath();
        }

        if (tag == "Hardpoint")
        {
            HardPointCounter hpc = transform.GetComponentInParent <HardPointCounter>();
            hpc.RemoveHardpoint();
        }

        foreach (Transform child in transform)
        {
            if (child.gameObject.tag == "SurviveAfterParentRemoved")
            {
                child.parent = LaserPulseCannon.laserKeeper;
                child.GetComponent <SelfDestruct>().enabled = true;
                ParticleSystem psScript = child.GetComponent <ParticleSystem>();
                if (psScript)
                {
                    psScript.enableEmission = false;
                }
            }
        }

        Collider [] possibleTargets = Physics.OverlapSphere(transform.position, 30.0f);
        foreach (Collider consider in possibleTargets)
        {
            Shootable shootableScript = consider.GetComponent <Shootable>();
            if (shootableScript && shootableScript.healthLimit > 0)
            {
                shootableScript.ExplodeThis();
            }
        }

        GameObject.Instantiate(
            PlayerControl.instance.explodePrefabGeneral,
            transform.position, Quaternion.identity);

        if (isPlayer)
        {
            // Application.LoadLevel( Application.loadedLevel );
            if (GameStateStaticProgress.cheatsOn)
            {
                alreadyKilledInChain = false;                 // so can later die if cheats toggled
            }
            else
            {
                PlayerControl.instance.PlayerDie();
            }
        }
        else
        {
            // explosions always at max volume, high priority gameplay event, play on camera
            if (isMegaShipHardPart)
            {
                SoundCenter.instance.PlayClipOn(
                    SoundCenter.instance.megashipDamage,
                    Camera.main.transform.position, Random.Range(0.4f, 0.7f),
                    Camera.main.transform);
            }
            else
            {
                /* SoundCenter.instance.PlayClipOn(
                 *      SoundCenter.instance.explodeGeneric,
                 *      Camera.main.transform.position, Random.Range(0.25f,0.5f),
                 *      Camera.main.transform); */
            }
            Destroy(gameObject);
        }
    }