Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     if (transform.Find("SlideTransform").GetChild(0))
     {
         slide = transform.Find("SlideTransform").GetChild(0).gameObject;
     }
     playerObj = GameObject.FindGameObjectWithTag("Player");
     shoot     = playerObj.GetComponent <Shoot_New>();
     player    = playerObj.GetComponent <Player_New>();
     sprite    = slide.GetComponent <SpriteRenderer>();
 }
Esempio n. 2
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 // Update is called once per frame
 void Update()
 {
     if (PlayerObj)
     {
         Shoot_New shoot = PlayerObj.GetComponent <Shoot_New>();
         if (!shoot.CombineOn && (shoot.SkillReady || shoot.GoldenFinger) && Input.GetButton("YButton"))
         {
             animator.Play("Combine");
         }
         else
         {
             animator.Play("Empty");
         }
     }
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     shoot = transform.parent.GetComponent <Shoot_New>();
     flame = transform.GetChild(0).gameObject;
 }
Esempio n. 4
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 // Use this for initialization
 void Start()
 {
     AmmoNum     = GetComponent <Text>();
     playerShoot = GameObject.FindWithTag("Player").GetComponent <Shoot_New>();
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     shoot  = GetComponent <Shoot_New>();
     player = GetComponent <Player_New>();
 }