//sets defaults when game loaded void Awake() { SSM = GetComponent<ShootServerManager>(); //sets mouse cursor to lock and hide Cursor.lockState = CursorLockMode.Locked; Cursor.visible = (false); CursorLockedVar = (true); SetDefaults(); }
public bool automaticReload = false; //setting that the player reloads automatically if his gun is empty and he tries to shoot void Start() { player = GetComponent<Player>(); SSM = GetComponent<ShootServerManager>(); crossHairManager = GameObject.FindGameObjectWithTag("CrosshairManager").GetComponent<CrosshairManager>(); if (cam == null) // if no camera error { Debug.LogError("PlayerShoot: No camera referrenced!"); this.enabled = false; } ammo = GameObject.Find("AmmoCounter").GetComponent<Text>(); //player.setMaxAmmo(ammo); }