void Start() { _rigidBody = GetComponent <Rigidbody>(); _shotSound = GetComponent <AudioSource>(); boundries = new Boundries(); var gameObjectNoShootText = GameObject.FindWithTag("NoShootsText"); if (gameObjectNoShootText == null) { Debug.Log("Cannot find 'shoots ' gameObject"); } else { _nrOfShootsText = gameObjectNoShootText.GetComponent <Text>(); } var gameController = GameObject.FindWithTag("GameController"); if (gameController == null) { Debug.Log("Cannot find 'GameController' gameObject"); } else { _gameController = gameController.GetComponent <GameController>(); _shootArea = _gameController.ShootArea; } }
private void Awake() { _spaceshipController = gameObject.GetComponent <SpaceshipController>(); var cameraGameObject = GameObject.FindWithTag("MainCamera"); if (cameraGameObject == null) { Debug.Log("Cannot find 'MainCamera' gameObject"); } else { _camera = cameraGameObject.GetComponent <Camera>(); } var gameController = GameObject.FindWithTag("GameController"); if (gameController == null) { Debug.Log("Cannot find 'GameController' gameObject"); } else { _gameController = gameController.GetComponent <GameController>(); _shootArea = _gameController.ShootArea; } }