Esempio n. 1
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        public BitmapCastProperties(ref ShockwaveReader input)
        {
            int v27 = input.ReadUInt16();

            TotalWidth = v27 & 0x7FFF; //TODO: what does that last bit even do.. some sneaky flag?
            //DIRAPI checks if TotalWidth & 0x8000 == 0

            Rectangle      = input.ReadRect();
            AlphaThreshold = input.ReadByte();
            OLE            = input.ReadBytes(7).ToArray();

            RegistrationPoint = input.ReadPoint();

            Flags = (BitmapFlags)input.ReadByte();

            if (!input.IsDataAvailable)
            {
                return;
            }
            BitDepth = input.ReadByte();

            if (!input.IsDataAvailable)
            {
                return;
            }
            Palette = input.ReadInt32();

            //TODO: PaletteRef or something
            if (!IsSystemPalette)
            {
                Palette &= 0x7FFF;
            }
        }
Esempio n. 2
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        public XtraListChunk(ref ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            Remnants.Enqueue(input.ReadInt32());

            int xtraCount = input.ReadInt32();

            for (int i = 0; i < xtraCount; i++)
            {
                long xtraEndOffset = input.Position + input.ReadInt32() + 4;

                int  unk2 = input.ReadInt32();
                int  unk3 = input.ReadInt32(); //Flags or just booleans?
                Guid guid = new Guid(input.ReadBytes(16));

                int[] offsets = new int[input.ReadInt16() + 1];
                for (int j = 0; j < offsets.Length; j++)
                {
                    offsets[j] = input.ReadInt32();
                }

                do
                {
                    byte unk4 = input.ReadByte(); // 1 when kind = URL
                    byte kind = input.ReadByte(); // 2 -> Name | 0 -> URL, 5 -> File, x32 ?!? no idea

                    string str = input.ReadString();
                    input.ReadByte();
                }while (input.Position != xtraEndOffset);
            }
        }
Esempio n. 3
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        public FavoriteColorsChunk(ref ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            Remnants.Enqueue(input.ReadInt32()); //1
            Remnants.Enqueue(input.ReadInt32()); //1

            for (int i = 0; i < Colors.Length; i++)
            {
                Colors[i] = Color.FromArgb(input.ReadByte(), input.ReadByte(), input.ReadByte());
            }
        }
Esempio n. 4
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        public ShapeCastProperties(ref ShockwaveReader input)
        {
            Type      = (ShapeType)input.ReadInt16();
            Rectangle = input.ReadRect();

            Pattern         = input.ReadInt16();
            ForegroundColor = input.ReadByte();
            BackgroundColor = input.ReadByte();
            IsFilled        = input.ReadBoolean(); //TODO:
            LineSize        = input.ReadByte();    //-1
            LineDirection   = input.ReadByte();    //-5
        }
Esempio n. 5
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        public FileInfoChunk(ref ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            /*
             * def parseSubstrings(self, data, hasHeader=True):
             *  if hasHeader:
             *          ci_offset = read32(data)
             *          unk2 = read32(data) # not int!
             *          unk3 = read32(data) # not int!
             *          entryType = read32(data)
             *          data.seek(ci_offset)
             *  else:
             *          unk2 = 0
             *          unk3 = 0
             *          entryType = 0
             *
             *  count = read16(data) + 1
             *  entries = []
             *  for i in range(count):
             *          entries.append(read32(data))
             *  rawdata = data.read(entries[-1])
             *  assert entries[0] == 0
             *  assert entries[-1] == len(rawdata)
             *
             *  strings = []
             *  for i in range(count-1):
             *          strings.append(rawdata[entries[i]:entries[i+1]])
             *
             *  return (strings, unk2, unk3, entryType)
             *
             *
             * */

            BitField = input.ReadBytes(input.ReadInt32()).ToArray();

            Offsets = new List <int>(input.ReadInt16());

            input.ReadByte();

            for (short i = 0; i < Offsets.Capacity; i++)
            {
                Offsets.Add(input.ReadInt32());
            }

            input.ReadByte();
            CreatedBy = input.ReadString();
            input.ReadByte();
            ModifiedBy = input.ReadString();
            input.ReadByte();
            FilePath = input.ReadString();
        }
Esempio n. 6
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        public ShapeCastProperties(ref ShockwaveReader input)
        {
            Type      = (ShapeType)input.ReadInt16();
            Rectangle = input.ReadRect();

            Pattern         = input.ReadInt16();
            ForegroundColor = input.ReadByte();
            BackgroundColor = input.ReadByte();

            byte flags = input.ReadByte(); //TODO:

            IsFilled = (flags << 1) == 1;
            Ink      = (InkType)(flags & 0x3F);

            LineSize      = (byte)(input.ReadByte() - 1);
            LineDirection = (byte)(input.ReadByte() - 5);
        }
Esempio n. 7
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        public VideoCastProperties(ShockwaveReader input)
        {
            Type            = input.ReadString((int)input.ReadBigEndian <uint>());
            input.Position += 10;

            byte videoFlags = input.ReadByte();

            Streaming = ((videoFlags & 1) == 1);

            videoFlags    = input.ReadByte();
            HasSound      = ((videoFlags & 1) == 1);
            PausedAtStart = ((videoFlags & 2) == 2);

            Flags           = (VideoCastFlags)input.ReadByte();
            input.Position += 3;
            Framerate       = input.ReadByte();
            input.Position += 32;
            Rectangle       = input.ReadRect();
        }
Esempio n. 8
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 public TextFormat(ShockwaveReader input)
 {
     Offset   = input.ReadBigEndian <int>();
     Height   = input.ReadBigEndian <short>();
     Ascent   = input.ReadBigEndian <short>();
     FontId   = input.ReadBigEndian <short>();
     Slant    = input.ReadBoolean();
     Padding  = input.ReadByte();
     FontSize = input.ReadBigEndian <short>();
     Color    = input.ReadColor();
 }
Esempio n. 9
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        public VideoCastProperties(ref ShockwaveReader input)
        {
            //TODO: A lot of unknown values.
            Type = input.ReadString((int)input.ReadUInt32());
            input.Advance(10);

            byte videoFlags = input.ReadByte();

            Streaming = ((videoFlags & 1) == 1);

            videoFlags    = input.ReadByte();
            HasSound      = ((videoFlags & 1) == 1);
            PausedAtStart = ((videoFlags & 2) == 2);

            Flags = (VideoCastFlags)input.ReadByte();
            input.Advance(3);
            Framerate = input.ReadByte();
            input.Advance(32);
            Rectangle = input.ReadRect();
        }
Esempio n. 10
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 public TextFormat(ref ShockwaveReader input)
 {
     Offset   = input.ReadInt32();
     Height   = input.ReadInt16();
     Ascent   = input.ReadInt16();
     FontId   = input.ReadInt16();
     Slant    = input.ReadBoolean();
     Padding  = input.ReadByte();
     FontSize = input.ReadInt16();
     Color    = input.ReadColor();
 }
Esempio n. 11
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        public LingoHandler(LingoScriptChunk script, ref ShockwaveReader input)
            : this(script)
        {
            NameIndex             = input.ReadInt16();
            HandlerVectorPosition = input.ReadInt16();

            Body = new LingoHandlerBody(this, ref input);
            int codeOffset = input.ReadInt32();

            Arguments.Capacity = input.ReadInt16();
            int argumentsOffset = input.ReadInt32();

            Locals.Capacity = input.ReadInt16();
            int localsOffset = input.ReadInt32();

            input.ReadInt16(); //offset(?)
            input.ReadInt32(); //length(?)

            input.ReadInt32(); //offset?
            input.ReadInt16(); //length?

            BytesPerLine.Capacity = input.ReadInt16();
            int lineOffset = input.ReadInt32();

            Body.StackHeight = input.ReadInt32();

            int handlerEndOffset = input.Position;

            input.Position = codeOffset;
            input.ReadBytes(Body.Code);

            input.Position = argumentsOffset;
            for (int i = 0; i < Arguments.Capacity; i++)
            {
                Arguments.Add(input.ReadInt16());
            }

            input.Position = localsOffset;
            for (int i = 0; i < Locals.Capacity; i++)
            {
                Locals.Add(input.ReadInt16());
            }

            input.Position = lineOffset;
            for (int i = 0; i < BytesPerLine.Capacity; i++)
            {
                BytesPerLine.Add(input.ReadByte());
            }

            input.Position = handlerEndOffset;
        }
Esempio n. 12
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        public FileInfoChunk(ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            int bitfieldLen = input.ReadBigEndian <int>();

            BitField = input.ReadBytes(bitfieldLen);

            Offsets = new List <int>(input.ReadBigEndian <short>());

            input.ReadByte();

            for (short i = 0; i < Offsets.Capacity; i++)
            {
                Offsets.Add(input.ReadBigEndian <int>());
            }

            input.ReadByte();
            CreatedBy = input.ReadString();
            input.ReadByte();
            ModifiedBy = input.ReadString();
            input.ReadByte();
            FilePath = input.ReadString();
        }
Esempio n. 13
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        public void PopulateMedia(BitmapCastProperties properties)
        {
            BitDepth = properties.BitDepth;

            Flags = properties.Flags;

            TotalWidth = properties.TotalWidth;
            Width      = properties.Rectangle.Width;
            Height     = properties.Rectangle.Height;

            if (Data.Length == TotalWidth * Height)
            {
                return;
            }

            //TODO: A closer look
            Span <byte> outputSpan = TotalWidth * Height < 1024 ? stackalloc byte[TotalWidth * Height] : new byte[TotalWidth * Height];
            var         output     = new ShockwaveWriter(outputSpan, false);
            var         input      = new ShockwaveReader(Data.AsSpan());

            while (input.IsDataAvailable)
            {
                byte marker = input.ReadByte();
                if (marker >= 128)
                {
                    Span <byte> buffer = stackalloc byte[257 - marker];
                    buffer.Fill(input.ReadByte());
                    output.Write(buffer);
                }
                else
                {
                    output.Write(input.ReadBytes(marker + 1));
                }
            }

            Data = outputSpan.ToArray();
        }
Esempio n. 14
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        public void PopulateMedia(BitmapCastProperties properties)
        {
            BitDepth = properties.BitDepth;

            Flags = properties.Flags;

            TotalWidth = properties.TotalWidth;
            Width      = properties.Rectangle.Width;
            Height     = properties.Rectangle.Height;

            if (Data.Length == TotalWidth * Height)
            {
                return;
            }

            using var ms     = new MemoryStream(TotalWidth * Height);
            using var output = new ShockwaveWriter(ms);
            using var input  = new ShockwaveReader(Data);

            while (input.IsDataAvailable)
            {
                byte marker = input.ReadByte();
                if (marker >= 128)
                {
                    Span <byte> buffer = stackalloc byte[257 - marker];
                    buffer.Fill(input.ReadByte());
                    output.Write(buffer);
                }
                else
                {
                    output.Write(input.ReadBytes(++marker));
                }
            }

            Data = ms.ToArray();
        }
Esempio n. 15
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        public BitmapCastProperties(ChunkHeader header, ShockwaveReader input)
        {
            bool IsDataAvailable()
            => input.Position < header.Offset + header.Length;

            TotalWidth = input.ReadBigEndian <ushort>() & 0x7FFF;

            Rectangle      = input.ReadRect();
            AlphaThreshold = input.ReadByte();
            OLE            = input.ReadBytes(7); //TODO:

            short regX = input.ReadBigEndian <short>();
            short regY = input.ReadBigEndian <short>();

            RegistrationPoint = new Point(regX, regY);

            Flags = (BitmapFlags)input.ReadByte();

            if (!IsDataAvailable())
            {
                return;
            }
            BitDepth = input.ReadByte();

            if (!IsDataAvailable())
            {
                return;
            }
            Palette = input.ReadBigEndian <int>();

            //TODO: PaletteRef or something
            if (!IsSystemPalette)
            {
                Palette &= 0x7FFF;
            }
        }
Esempio n. 16
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        public FileInfoChunk(ref ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            input.IsBigEndian = true;

            //TODO: VList
            BitField = input.ReadBytes(input.ReadInt32()).ToArray();

            Offsets = new List <int>(input.ReadInt16());

            input.ReadByte();

            for (short i = 0; i < Offsets.Capacity; i++)
            {
                Offsets.Add(input.ReadInt32());
            }

            input.ReadByte();
            CreatedBy = input.ReadString();
            input.ReadByte();
            ModifiedBy = input.ReadString();
            input.ReadByte();
            FilePath = input.ReadString();
        }
Esempio n. 17
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        public AfterburnerMapChunk(ref ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            input.ReadByte();
            Remnants.Enqueue(input.Read7BitEncodedInt());

            using var deflaterInput = CreateDeflateReader(ref input);
            Remnants.Enqueue(deflaterInput.Read7BitEncodedInt());
            Remnants.Enqueue(deflaterInput.Read7BitEncodedInt());

            Entries = new AfterBurnerMapEntry[deflaterInput.Read7BitEncodedInt()];
            for (int i = 0; i < Entries.Length; i++)
            {
                Entries[i] = new AfterBurnerMapEntry(deflaterInput);
            }
        }
Esempio n. 18
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        public AfterburnerMapChunk(ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            input.ReadByte();
            Remnants.Enqueue(input.Read7BitEncodedInt());

            var decompressedInput = WrapDecompressor(input);

            Remnants.Enqueue(decompressedInput.Read7BitEncodedInt());
            Remnants.Enqueue(decompressedInput.Read7BitEncodedInt());

            Entries = new List <AfterBurnerMapEntry>(decompressedInput.Read7BitEncodedInt());
            for (int i = 0; i < Entries.Capacity; i++)
            {
                Entries.Add(new AfterBurnerMapEntry(decompressedInput));
            }
        }
Esempio n. 19
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        public TextCastProperties(ref ShockwaveReader input)
        {
            BorderSize    = (SizeType)input.ReadByte();
            GutterSize    = (SizeType)input.ReadByte();
            BoxShadowSize = (SizeType)input.ReadByte();
            BoxType       = (TextBoxType)input.ReadByte();

            Alignment       = (TextAlignment)input.ReadInt16();
            BackgroundColor = input.ReadColor();
            Font            = input.ReadInt16();
            Rectangle       = input.ReadRect();
            LineHeight      = input.ReadInt16();

            TextShadowSize = (SizeType)input.ReadByte();
            MysteryFlags   = input.ReadByte();
        }
Esempio n. 20
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        public ConfigChunk(ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            input.ReadBigEndian <short>();
            Version = (DirectorVersion)input.ReadBigEndian <ushort>();

            StageRectangle = input.ReadRect();

            MinMember = input.ReadBigEndian <short>(); //Obsolete
            MaxMember = input.ReadBigEndian <short>(); //Obsolete

            Tempo = input.ReadByte();
            Remnants.Enqueue(input.ReadByte());

            byte g = input.ReadByte();
            byte b = input.ReadByte();

            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());

            //https://www.youtube.com/watch?v=sA_eCl4Txzs
            byte r = input.ReadByte();

            StageBackgroundColor = Color.FromArgb(r, g, b);

            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadByte()); //-2 when version < 0x551
            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadBigEndian <int>());

            MovieVersion = (DirectorVersion)input.ReadBigEndian <short>();
            Remnants.Enqueue(input.ReadBigEndian <short>());//16?
            Remnants.Enqueue(input.ReadBigEndian <int>());
            Remnants.Enqueue(input.ReadBigEndian <int>());
            Remnants.Enqueue(input.ReadBigEndian <int>());
            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());

            RandomNumber = input.ReadBigEndian <short>();

            Remnants.Enqueue(input.ReadBigEndian <int>());
            Remnants.Enqueue(input.ReadBigEndian <int>());
            OldDefaultPalette = input.ReadBigEndian <short>();
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <int>());
            DefaultPalette = input.ReadBigEndian <int>(); //TODO:
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            DownloadFramesBeforePlaying = input.ReadBigEndian <int>(); //90
            //Zeros
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
            Remnants.Enqueue(input.ReadBigEndian <short>());
        }
Esempio n. 21
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        public ConfigChunk(ref ShockwaveReader input, ChunkHeader header)
            : base(header)
        {
            input.IsBigEndian = true;

            input.ReadInt16();
            Version = (DirectorVersion)input.ReadUInt16();

            StageRectangle = input.ReadRect();

            MinMember = input.ReadInt16();      //Obsolete
            MaxMember = input.ReadInt16();      //Obsolete

            Tempo = input.ReadByte();           // == 0 => 20
            Remnants.Enqueue(input.ReadByte()); //LightSwitch

            byte g = input.ReadByte();          //??
            byte b = input.ReadByte();          //??

            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16()); //768 - Seen this one alot in DIRAPI
            Remnants.Enqueue(input.ReadInt16());

            byte r = input.ReadByte(); //??????????

            StageBackgroundColor = Color.FromArgb(r, g, b);

            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadByte()); //-2 when version < 0x551
            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadInt32());

            MovieVersion = (DirectorVersion)input.ReadInt16();
            Remnants.Enqueue(input.ReadInt16());//16?
            Remnants.Enqueue(input.ReadInt32());
            Remnants.Enqueue(input.ReadInt32());
            Remnants.Enqueue(input.ReadInt32());
            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadByte());
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16());

            RandomNumber = input.ReadInt16();

            Remnants.Enqueue(input.ReadInt32());
            Remnants.Enqueue(input.ReadInt32());
            OldDefaultPalette = input.ReadInt16();
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt32());

            DefaultPalette = input.ReadInt32(); //TODO:
            //two int16?? ^^

            Remnants.Enqueue(input.ReadInt16()); //two bytes? - IDA

            Remnants.Enqueue(input.ReadInt16());

            if (!input.IsDataAvailable)
            {
                return;
            }

            DownloadFramesBeforePlaying = input.ReadInt32(); //90
            //Zeros
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16());
            Remnants.Enqueue(input.ReadInt16());
        }