public Phoenix(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.phoenix_icarus_dive, x => this.dive = new IcarusDive(x) }, { AbilityId.phoenix_launch_fire_spirit, x => this.spirits = new FireSpirits(x) }, { AbilityId.phoenix_sun_ray, x => this.ray = new SunRay(x) }, { AbilityId.phoenix_supernova, x => this.nova = new Supernova(x) }, { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new ShivasGuard(x) }, { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) }, { AbilityId.item_spirit_vessel, x => this.vessel = new DebuffAbility(x) }, { AbilityId.item_urn_of_shadows, x => this.urn = new DebuffAbility(x) }, { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) }, { AbilityId.item_heavens_halberd, x => this.halberd = new DisableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.phoenix_icarus_dive, _ => this.dive); }
public Magnus(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu) : base(owner, abilitySleeper, orbwalkSleeper, menu) { this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> > { { AbilityId.magnataur_shockwave, x => this.shockwave = new Shockwave(x) }, { AbilityId.magnataur_skewer, x => { this.skewer = new Skewer(x); this.polarity?.AddSkewer(this.skewer); return(this.skewer); } }, { AbilityId.magnataur_reverse_polarity, x => { this.polarity = new ReversePolarity(x); if (this.skewer != null) { this.polarity.AddSkewer(this.skewer); } return(this.polarity); } }, { AbilityId.item_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_swift_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_arcane_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkDaggerMagnus(x) }, { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) }, { AbilityId.item_shivas_guard, x => this.shiva = new ShivasGuard(x) }, { AbilityId.item_refresher, x => this.refresher = new UntargetableAbility(x) }, { AbilityId.item_refresher_shard, x => this.refresherShard = new UntargetableAbility(x) }, }; this.MoveComboAbilities.Add(AbilityId.magnataur_skewer, x => this.moveSkewer = new BlinkAbility(x)); }