private void OnShitterAccepted()
    {
        SoundManager.Instance.PlayAudio(AudioId.Granted);
        string message = _currentShitter.Accepted();

        var possibleMessagesForAccept = Shitter.PlayerReplyById[_currentShitter.LastDialogId];

        WorkGuiManager.ShowMessage(_currentShitter, Shitter.DialogByDialogId[possibleMessagesForAccept.AcceptDialog], () =>
        {
            WorkGuiManager.ShowMessage(_currentShitter, message, () =>
            {
                StartCoroutine(ShitterShiting(_currentShitter));
            });
        }, true, false);
    }