private void OnShitterAccepted() { SoundManager.Instance.PlayAudio(AudioId.Granted); string message = _currentShitter.Accepted(); var possibleMessagesForAccept = Shitter.PlayerReplyById[_currentShitter.LastDialogId]; WorkGuiManager.ShowMessage(_currentShitter, Shitter.DialogByDialogId[possibleMessagesForAccept.AcceptDialog], () => { WorkGuiManager.ShowMessage(_currentShitter, message, () => { StartCoroutine(ShitterShiting(_currentShitter)); }); }, true, false); }