Esempio n. 1
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 public WaitingState(GameContext gameContext, LevelContext levelContext, PlayerShip playerShip, ShipsFormation shipsFormation,
                     HudPanel hudPanel)
 {
     _gameContext    = gameContext;
     _levelContext   = levelContext;
     _playerShip     = playerShip;
     _shipsFormation = shipsFormation;
     _hudPanel       = hudPanel;
 }
Esempio n. 2
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 public IntroState(GameSoundController soundController, HudPanel hudPanel, GameContext gameContext, ShipsFormation shipsFormation,
                   TopPlayersStorage topPlayersStorage, LevelContext levelContext, PlayerShip playerShip)
 {
     _soundController   = soundController;
     _hudPanel          = hudPanel;
     _gameContext       = gameContext;
     _shipsFormation    = shipsFormation;
     _topPlayersStorage = topPlayersStorage;
     _levelContext      = levelContext;
     _playerShip        = playerShip;
 }
Esempio n. 3
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 public IncomingWaveState(ShipsFormation shipsFormation, LevelContext levelContext)
 {
     _shipsFormation = shipsFormation;
     _levelContext   = levelContext;
 }
 public DivingWaveState(ShipsFormation shipsFormation, LevelContext levelContext, LevelSettings levelSettings)
 {
     _shipsFormation = shipsFormation;
     _levelContext   = levelContext;
     _levelSettings  = levelSettings;
 }