public void SetVars(int n) //n is the number button this is, which determines invSlot, and therefore the Weapon this refers to and the text { invSlot = n; if (PlayerStatus.Ship.weaponSlots[invSlot].equippedWeapon != null) { shipWeapon = PlayerStatus.Ship.weaponSlots[invSlot].equippedWeapon; armamentName.text = shipWeapon.GetName(); } else { armamentName.text = "[EMPTY" + PlayerStatus.Ship.weaponSlots[invSlot].validTypesString() + " Slot]"; } slot.text = "Slot " + (n + 1); }
public void SetVars(int n) { invSlot = n; if (PlayerStatus.Ship.weaponSlots[invSlot].equippedWeapon != null) { shipWeapon = PlayerStatus.Ship.weaponSlots[invSlot].equippedWeapon; armamentName.text = shipWeapon.GetName(); } else { armamentName.text = "[EMPTY]"; } slot.text = "Slot " + (n + 1); }