void UpdateUI_Speed()
 {
     if (vehicleMovement != null && shipUI != null)
     {
         shipUI.SetSpeedDisplay(Mathf.Abs(vehicleMovement.speed));
     }
 }
 void UpdateUI_Speed()
 {
     //If we have a VehicleMovement and ShipUI reference, update it
     if (vehicleMovement != null && shipUI != null)
     {
         shipUI.SetSpeedDisplay(Mathf.Abs(vehicleMovement.speed));
     }
 }