Esempio n. 1
0
    public void CmdInit(Faction faction, string source)
    {
        owner = faction;
        ShipSO p_ = ShipSO.shipTypes[source];

        health          = p_.health;
        shield          = 0;
        secondaryAmount = p_.maxSecondary;
        RpcInit(faction, source);
        target.label = p_.label;
        target.owner = owner;
    }
Esempio n. 2
0
    public void RpcInit(Faction faction, string source)
    {
        prototype          = ShipSO.shipTypes[source];
        detail.sprite      = prototype.detail;
        overlay.sprite     = prototype.overlay;
        color.sprite       = prototype.color;
        color.color        = GameManager.instance.colorPallete[faction.bgColor];
        focus.canFire      = prototype.hasWeapon;
        focus.canSecondary = prototype.secondaryType >= 0;

        prototype.SpawnEntities(transform, this);
        entities     = GetComponentsInChildren <ShipEntity>();
        this.enabled = true;
    }
Esempio n. 3
0
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
            ShipSO so = (ShipSO)target;

            if (Application.isPlaying)
            {
                if (GUILayout.Button("Spawn at camera"))
                {
                    so.Spawn(GameManager.instance.player.faction, Vector3.Scale(GameManager.instance.cam.transform.position, new Vector3(1, 1, 0)));
                }
            }
            GUILayout.BeginVertical("box");
            GUILayout.Label("Registered ships");
            foreach (KeyValuePair <string, ShipSO> kv in shipTypes)
            {
                GUILayout.Label("- " + kv.Key);
            }
            GUILayout.EndVertical();
        }