Esempio n. 1
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 void Start()
 {
     ShipRes  = GameObject.Find("Ship").GetComponent <ShipRes>();
     fuelBar  = GameObject.Find("FuelBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>();
     foodBar  = GameObject.Find("FoodBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>();
     DrawLine = GameObject.Find("Grabber").GetComponent <DrawLine>();
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     winTransform    = GetComponent <Transform>();
     shipTransform   = GameObject.Find("Ship").GetComponent <Transform>();
     shipRes         = GameObject.Find("Ship").GetComponent <ShipRes>();
     sceneController = GameObject.Find("SceneManager").GetComponent <SceneController>();
 }
Esempio n. 3
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 void Start()
 {
     ShipRes      = GameObject.Find("Ship").GetComponent <ShipRes>();
     isGrabberOn  = GameObject.Find("SceneManager").GetComponent <SceneController>().GrabberOn;
     Sc           = GameObject.Find("SceneManager").GetComponent <SceneController>();
     grabberTrans = gameObject.GetComponent <Transform>();
 }
Esempio n. 4
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 // Start is called before the first frame update
 void Start()
 {
     fuelBar = GameObject.Find("FuelBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>();
     shipRes = GameObject.Find("Ship").GetComponent <ShipRes>();
     transform.Find("TrailRender").GetComponent <TrailRenderer>().enabled = false;
     Sc = GameObject.Find("SceneManager").GetComponent <SceneController>();
     GetComponent <BoxCollider2D>().isTrigger = true;
 }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     multiplierText = GameObject.Find("multiplierText").GetComponent <TextMeshProUGUI>();
     GameWinCanvas  = GameObject.Find("GameWon").GetComponent <Canvas>();
     winScoreText   = GameObject.Find("WinScore").GetComponent <TextMeshProUGUI>();
     scoreText      = GameObject.Find("ScoreText").GetComponent <TextMeshProUGUI>();
     gameOverPanel  = GameObject.Find("GameOver").GetComponent <Canvas>();
     shipFood       = GameObject.Find("ShipFood").GetComponent <Text>();
     shipFuel       = GameObject.Find("ShipFuel").GetComponent <Text>();
     shipRes        = GameObject.Find("Ship").GetComponent <ShipRes>();
 }
Esempio n. 6
0
 // Start is called before the first frame update
 void Start()
 {
     foodBar         = GameObject.Find("FoodBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>();
     Sc              = GameObject.Find("SceneManager").GetComponent <SceneController>();
     shipRes         = GameObject.Find("Ship").GetComponent <ShipRes>();
     isMove          = true;
     incHealthEffect = GetComponent <ParticleSystem>();
     Cp              = GetComponent <CrewProps>();
     WindowTrigger.GetComponent <ActivateBlock>().enableView = false;
     isAssign = true;
 }