void Start() { ShipRes = GameObject.Find("Ship").GetComponent <ShipRes>(); fuelBar = GameObject.Find("FuelBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>(); foodBar = GameObject.Find("FoodBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>(); DrawLine = GameObject.Find("Grabber").GetComponent <DrawLine>(); }
// Start is called before the first frame update void Start() { winTransform = GetComponent <Transform>(); shipTransform = GameObject.Find("Ship").GetComponent <Transform>(); shipRes = GameObject.Find("Ship").GetComponent <ShipRes>(); sceneController = GameObject.Find("SceneManager").GetComponent <SceneController>(); }
void Start() { ShipRes = GameObject.Find("Ship").GetComponent <ShipRes>(); isGrabberOn = GameObject.Find("SceneManager").GetComponent <SceneController>().GrabberOn; Sc = GameObject.Find("SceneManager").GetComponent <SceneController>(); grabberTrans = gameObject.GetComponent <Transform>(); }
// Start is called before the first frame update void Start() { fuelBar = GameObject.Find("FuelBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>(); shipRes = GameObject.Find("Ship").GetComponent <ShipRes>(); transform.Find("TrailRender").GetComponent <TrailRenderer>().enabled = false; Sc = GameObject.Find("SceneManager").GetComponent <SceneController>(); GetComponent <BoxCollider2D>().isTrigger = true; }
// Start is called before the first frame update void Start() { multiplierText = GameObject.Find("multiplierText").GetComponent <TextMeshProUGUI>(); GameWinCanvas = GameObject.Find("GameWon").GetComponent <Canvas>(); winScoreText = GameObject.Find("WinScore").GetComponent <TextMeshProUGUI>(); scoreText = GameObject.Find("ScoreText").GetComponent <TextMeshProUGUI>(); gameOverPanel = GameObject.Find("GameOver").GetComponent <Canvas>(); shipFood = GameObject.Find("ShipFood").GetComponent <Text>(); shipFuel = GameObject.Find("ShipFuel").GetComponent <Text>(); shipRes = GameObject.Find("Ship").GetComponent <ShipRes>(); }
// Start is called before the first frame update void Start() { foodBar = GameObject.Find("FoodBar").transform.Find("Status Fill 01").GetComponent <SimpleHealthBar>(); Sc = GameObject.Find("SceneManager").GetComponent <SceneController>(); shipRes = GameObject.Find("Ship").GetComponent <ShipRes>(); isMove = true; incHealthEffect = GetComponent <ParticleSystem>(); Cp = GetComponent <CrewProps>(); WindowTrigger.GetComponent <ActivateBlock>().enableView = false; isAssign = true; }