Esempio n. 1
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        public void ParseInfo(Hashtable info)
        {
            mRaw = info;

            id          = info.GetValue <string>((int)SPC.Id, string.Empty);                                            //1
            type        = info.GetValue <byte>((int)SPC.Type, (byte)ShipModelSlotType.CB).toEnum <ShipModelSlotType>(); //2
            level       = info.GetValue <int>((int)SPC.Level, 0);                                                       //3
            name        = info.GetValue <string>((int)SPC.Name, string.Empty);                                          //4
            workshop    = info.GetValue <byte>((int)SPC.Workshop, (byte)Workshop.DarthTribe).toEnum <Workshop>();       //5
            set         = info.GetValue <string>((int)SPC.Set, string.Empty);                                           //6
            skill       = info.GetValue <int>((int)SPC.Skill, -1);                                                      //8
            hp          = info.GetValue <float>((int)SPC.Health, 0.0f);                                                 //9
            speed       = info.GetValue <float>((int)SPC.Speed, 0.0f);                                                  //10
            resist      = info.GetValue <float>((int)SPC.Resist, 0.0f);                                                 //11
            hold        = info.GetValue <int>((int)SPC.Hold, 0);                                                        //12
            damageBonus = info.GetValue <float>((int)SPC.DamageBonus, 0.0f);                                            //13
            color       = info.GetValue <byte>((int)SPC.Color, (byte)ObjectColor.white).toEnum <ObjectColor>();         //16
            templateId  = info.GetValue <string>((int)SPC.Template, string.Empty);                                      //17
            prefab      = info.GetValue <string>((int)SPC.Prefab, string.Empty);                                        //18
            critChance  = info.GetValue <float>((int)SPC.CritChance, 0.0f);                                             //19
            critDamage  = info.GetValue <float>((int)SPC.CritDamage, 0.0f);                                             //20
            energyBonus = info.GetValue <float>((int)SPC.EnergyBonus, 0f);
            speedBonus  = info.GetValue <float>((int)SPC.SpeedBonus, 0f);
            holdBonus   = info.GetValue <float>((int)SPC.HoldBonus, 0f);

            Hashtable craftMaterialsHash = info.GetValue <Hashtable>((int)SPC.CraftMaterials, new Hashtable());

            this.craftMaterials = craftMaterialsHash.toDict <string, int>();                                                     //23
            binded = info.GetValue <bool>((int)SPC.Binded, false);
        }
Esempio n. 2
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        protected override void GenerateModule(DropManager dropManager, ShipModelSlotType slotType)
        {
            //base.GenerateModule(dropManager, slotType);

            bool success = false;

            if (m_Data != null)
            {
                if (m_Data.moduleList.ContainsKey(slotType))
                {
                    ModuleGenList gen;
                    if (m_Data.moduleList.TryGetValue(slotType, out gen))
                    {
                        ShipModule prevModule;
                        ShipModule module = new ShipModule(gen);
                        shipModel.SetModule(module, out prevModule);
                        success = true;
                        s_Log.InfoFormat("Special Ship {0} generate success".Magenta(), slotType);
                    }
                }
                else
                {
                    s_Log.InfoFormat("Special Ship data module list invalid".Magenta());
                }
            }
            else
            {
                s_Log.Info("Special Ship data is null".Magenta());
            }
            if (!success)
            {
                base.GenerateModule(dropManager, slotType);
            }
        }
Esempio n. 3
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        public ShipModule(ModuleGenList gen)
        {
            this.id               = gen.id;
            this.slotType         = gen.slot;
            this.level            = gen.level;
            this.name             = gen.name;
            this.workshop         = gen.workshop;
            this.templateModuleId = gen.dataId;
            this.craftMaterials   = new Dictionary <string, int>();

            foreach (var di in gen.deconstructOre)
            {
                this.craftMaterials.Add(di.id, di.count);
            }
            this.difficulty = gen.difficulty;
            this.color      = gen.color;
            this.prefab     = gen.model;
            this.hp         = gen.hp;
            this.speed      = gen.speed;
            this.hold       = gen.hold;
            this.critDamage = gen.critDamage;
            SetCommonResist(gen.resist);
            this.damageBonus = gen.damageBonus;
            this.energyBonus = gen.energyBonus;
            this.critChance  = gen.critChance;
            this.speedBonus  = gen.speedBonus;
            this.holdBonus   = gen.holdBonus;
            this.skillId     = gen.skill;
            this.set         = gen.setId;
            var dump = GetInfo();
        }
Esempio n. 4
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 public ShipModule Module(ShipModelSlotType type)
 {
     if (Slot(type) != null)
     {
         return(Slot(type).Module);
     }
     return(null);
 }
Esempio n. 5
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 public ModuleSkillLeveling GetModuleSkills(ShipModelSlotType slotType)
 {
     if (moduleSkills.ContainsKey(slotType))
     {
         return(moduleSkills[slotType]);
     }
     return(null);
 }
Esempio n. 6
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 public bool HasModule(ShipModelSlotType type)
 {
     if (Slot(type) != null)
     {
         return(Slot(type).HasModule);
     }
     return(false);
 }
Esempio n. 7
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        public ModuleInfo Module(Workshop workshop, ShipModelSlotType type, string id)
        {
            List <ModuleInfo> filteredModules = null;

            if (this.modules.TryGetValue(workshop, out filteredModules))
            {
                return(filteredModules.Where(m => m.Id == id && m.Type == type).FirstOrDefault());
            }
            return(null);
        }
Esempio n. 8
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        public int[] AllowedSkills(Workshop workshop, ShipModelSlotType slotType, int level)
        {
            Dictionary <ShipModelSlotType, Dictionary <int, int[]> > filtered = null;

            if (skills.TryGetValue(workshop, out filtered))
            {
                return(AllowedSkills(filtered, slotType, level));
            }
            return(new int[] { });
        }
Esempio n. 9
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        public List <ModuleInfo> ModulesWithSet(Workshop workshop, ShipModelSlotType type)
        {
            List <ModuleInfo> filteredModules = null;

            if (modules.TryGetValue(workshop, out filteredModules))
            {
                return(filteredModules.Where(m => m.hasSets && m.Type == type).ToList());
            }
            return(new List <ModuleInfo>());
        }
Esempio n. 10
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 public bool Contains(int level, ShipModelSlotType slotType)
 {
     foreach (var m in materials)
     {
         if (m.level == level && m.slotType == slotType)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 11
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 public StartPlayerWorkshopModel(UniXMLElement parent)
 {
     workshop = (Workshop)System.Enum.Parse(typeof(Workshop), parent.GetString("id"));
     model    = new Dictionary <ShipModelSlotType, string>();
     var dump = parent.Elements("module").Select(e => {
         ShipModelSlotType type = (ShipModelSlotType)Enum.Parse(typeof(ShipModelSlotType), e.GetString("type"));
         string id = e.GetString("id");
         model.Add(type, id);
         return(type);
     }).ToList();
 }
Esempio n. 12
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    public void MasterUpdateShipModule(string gameRefID, string characterID, ShipModelSlotType slotType, string templateID)
    {
        UpdateShipModel op = new UpdateShipModel {
            CharacterId = characterID,
            GameRefId   = gameRefID,
            SlotType    = (byte)slotType,
            TemplateId  = templateID
        };
        OperationRequest request = new OperationRequest((byte)ServerToServerOperationCode.UpdateShipModel, op);

        this.MasterPeer.SendOperationRequest(request, new SendParameters());
    }
Esempio n. 13
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 public ShipModule(ShipModelSlotType slotType, string id, int level, string name,
                   Workshop workshop, string templateModuleId, Dictionary <string, int> craftMaterials, Difficulty difficulty)
 {
     this.slotType         = slotType;
     this.id               = id;
     this.level            = level;
     this.name             = name;
     this.workshop         = workshop;
     this.templateModuleId = templateModuleId;
     this.craftMaterials   = craftMaterials;
     this.difficulty       = difficulty;
     isNew = true;
 }
Esempio n. 14
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        public ModuleInfo Module(Workshop workshop, ShipModelSlotType type)
        {
            List <ModuleInfo> filteredModules = null;

            if (this.modules.TryGetValue(workshop, out filteredModules))
            {
                List <ModuleInfo> modules = filteredModules.Where(m => m.Type == type).ToList();
                if (modules.Count > 0)
                {
                    return(modules.AnyElement());
                }
            }
            return(null);
        }
Esempio n. 15
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 public ModuleSlotSettingData(XElement element)
 {
     m_SlotType        = (ShipModelSlotType)Enum.Parse(typeof(ShipModelSlotType), element.GetString("type"));
     m_Hp              = new BaseParam(element.Element("hp"));
     m_Speed           = new BaseParam(element.Element("speed"));
     m_Cargo           = new BaseParam(element.Element("cargo"));
     m_Resist          = new AddParam(element.Element("resist"));
     m_DamageBonus     = new AddParam(element.Element("damage_bonus"));
     m_CargoBonus      = new AddParam(element.Element("cargo_bonus"));
     m_EnergyBonus     = new AddParam(element.Element("energy_bonus"));
     m_SpeedBonus      = new AddParam(element.Element("speed_bonus"));
     m_CritChanceBonus = new AddParam(element.Element("crit_chance"));
     m_CritDamageBonus = new AddParam(element.Element("crit_damage"));
 }
Esempio n. 16
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        public ModuleInfo RandomModule(Workshop workshop, ShipModelSlotType type)
        {
            List <ModuleInfo> filteredModules = null;

            if (this.modules.TryGetValue(workshop, out filteredModules))
            {
                List <ModuleInfo> typedModules = filteredModules.Where(m => m.Type == type).ToList();
                if (typedModules.Count > 0)
                {
                    return(typedModules[Rand.Int(typedModules.Count - 1)]);
                }
            }
            return(null);
        }
Esempio n. 17
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            public ModuleDropParams(IRes resource, string inTemplateID, int level, Difficulty difficulty,
                                    Dictionary <string, int> incraftingMaterials, ObjectColor color,
                                    string set)
            {
                this.resource          = resource;
                this.level             = level;
                this.difficulty        = difficulty;
                this.craftingMaterials = incraftingMaterials;
                templateID             = inTemplateID;
                useTemplateID          = true;

                moduleInfo = resource.ModuleTemplates.Module(templateID);
                slotType   = moduleInfo.Type;
                workshop   = moduleInfo.Workshop;
                this.color = color;
                this.set   = set;
            }
Esempio n. 18
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 public bool RemoveModule(ShipModelSlotType type, out ShipModule prevModule)
 {
     prevModule = null;
     if (Slot(type) != null)
     {
         Slot(type).RemoveModule(out prevModule);
     }
     sets.UpdateSets(this.slots);
     if (prevModule != null)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 19
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        public Dictionary <string, int> GetCraftingMaterials(int level, ShipModelSlotType slotType, ObjectColor objColor)
        {
            Dictionary <string, int> result = new Dictionary <string, int>();

            foreach (var m in materials)
            {
                if (m.level == level && m.slotType == slotType)
                {
                    foreach (var p in m.craftingMaterials)
                    {
                        result.Add(p.Key, p.Value + AddForColor(objColor));
                    }
                    return(result);
                }
            }
            return(result);
        }
Esempio n. 20
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        public ClientShipModelSlot Slot(ShipModelSlotType type)
        {
            switch (type)
            {
            case ShipModelSlotType.CB: return(cb);

            case ShipModelSlotType.CM: return(cm);

            case ShipModelSlotType.DF: return(df);

            case ShipModelSlotType.DM: return(dm);

            case ShipModelSlotType.ES: return(es);

            default:
                return(null);
            }
        }
Esempio n. 21
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        protected virtual void GenerateModule(DropManager dropManager, ShipModelSlotType slotType)
        {
            ModuleDropper moduleDropper = null;
            ShipModule    prevModule    = null;
            var           CB            = resource.ModuleTemplates.RandomModule((Workshop)mCharacter.workshop, slotType);
            var           CBParams      = new ModuleDropper.ModuleDropParams(
                resource,
                CB.Id,
                mCharacter.level,
                mDifficulty,
                new Dictionary <string, int>(),
                ObjectColor.white,
                string.Empty
                );

            moduleDropper = dropManager.GetModuleDropper(CBParams);
            shipModel.SetModule(moduleDropper.Drop() as ShipModule, out prevModule);
        }
Esempio n. 22
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 public ModuleDropParams(
     IRes resource,
     Workshop inWorkshop,
     ShipModelSlotType inSlotType,
     int level,
     Difficulty difficulty,
     Dictionary <string, int> incraftingMaterials,
     ObjectColor color,
     string set)
 {
     this.resource          = resource;
     this.level             = level;
     this.difficulty        = difficulty;
     this.craftingMaterials = incraftingMaterials;
     workshop   = inWorkshop;
     slotType   = inSlotType;
     this.color = color;
     this.set   = set;
 }
Esempio n. 23
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        private KeyValuePair <Workshop, Dictionary <ShipModelSlotType, Dictionary <int, int[]> > > LoadForWorkshop(Workshop workshop, XDocument document)
        {
            var skillsDICT = document.Element("skill_dropping").Elements("slot").Select(slotElement => {
                ShipModelSlotType slotType          = (ShipModelSlotType)Enum.Parse(typeof(ShipModelSlotType), slotElement.GetString("slot_type"));
                Dictionary <int, int[]> levelSkills = slotElement.Elements("level").Select(levelElement => {
                    int level         = levelElement.GetInt("value");
                    string[] asSkills = levelElement.GetString("skills").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
                    int[] aiSkills    = new int[asSkills.Length];
                    for (int i = 0; i < asSkills.Length; i++)
                    {
                        aiSkills[i] = int.Parse(asSkills[i], System.Globalization.NumberStyles.HexNumber);
                    }
                    return(new { LEVEL = level, SKILLS = aiSkills });
                }).ToDictionary(obj => obj.LEVEL, obj => obj.SKILLS);
                return(new { SLOTTYPE = slotType, LEVELSKILLS = levelSkills });
            }).ToDictionary(obj => obj.SLOTTYPE, obj => obj.LEVELSKILLS);

            return(new KeyValuePair <Workshop, Dictionary <ShipModelSlotType, Dictionary <int, int[]> > >(workshop, skillsDICT));
        }
Esempio n. 24
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        private ShipModule CreateModule(int workshop, int level, ShipModelSlotType slotType)
        {
            ColorInfo color = application.resource.ColorRes.GenColor(Space.Game.Resources.ColoredObjectType.Module, 1);
            string    setid = string.Empty;

            if (color.color == ObjectColor.green)
            {
                var allSets = application.resource.Sets.WorkshopSets((Workshop)(byte)workshop, level);
                if (allSets.Count > 0)
                {
                    setid = allSets[Rand.Int(0, allSets.Count - 1)].Id;
                }
            }
            ModuleDropper mdropper = new ModuleDropper(new ModuleDropper.ModuleDropParams(application.resource, (Workshop)(byte)workshop,
                                                                                          slotType, level, Difficulty.none, new Dictionary <string, int>(), color.color,
                                                                                          setid));

            return(mdropper.DropModule());
        }
Esempio n. 25
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        public void UpdateShipModel(string gameRefID, string characterID, ShipModelSlotType slotType, string templateID)
        {
            DbObjectWrapper <DbPlayerCharactersObject> wrapper = null;

            lock (syncObject) {
                if (TryGetValue(gameRefID, out wrapper))
                {
                    if (wrapper.Data.SelectedCharacterId == characterID)
                    {
                        var character = wrapper.Data.GetCharacter(characterID);
                        if (character != null)
                        {
                            character.SetModule((byte)slotType, templateID);
                            wrapper.Changed = true;
                        }
                    }
                }
            }
        }
Esempio n. 26
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        public bool LoadFromFile(string fullPath)
        {
            XDocument document = XDocument.Load(fullPath);

            this.modules = document.Element("races").Elements("race").Select(re => {
                Race race = (Race)Enum.Parse(typeof(Race), re.GetString("id"));
                Dictionary <Workshop, Dictionary <ShipModelSlotType, string> > workshopsDict = re.Element("workshops").Elements("workshop").Select(we => {
                    Workshop workshop = (Workshop)Enum.Parse(typeof(Workshop), we.GetString("id"));
                    Dictionary <ShipModelSlotType, string> modulesDict = we.Elements("module").Select(me => {
                        ShipModelSlotType t = (ShipModelSlotType)Enum.Parse(typeof(ShipModelSlotType), me.GetString("type"));
                        string id           = me.GetString("id");
                        return(new { TYPE = t, ID = id });
                    }).ToDictionary(o => o.TYPE, o => o.ID);
                    return(new { KEY = workshop, VALUE = modulesDict });
                }).ToDictionary(o2 => o2.KEY, o2 => o2.VALUE);
                return(new { RESKEY = race, RESVALUE = workshopsDict });
            }).ToDictionary(o3 => o3.RESKEY, o3 => o3.RESVALUE);
            this.loaded = true;
            return(this.loaded);
        }
Esempio n. 27
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        public void ParseInfo(Hashtable info)
        {
            mRaw = info;

            this.id               = info.GetValue <string>((int)SPC.Id, string.Empty);
            this.slotType         = (ShipModelSlotType)(byte)info.GetValue <int>((int)SPC.Type, (int)ShipModelSlotType.CB.toByte());
            this.level            = info.GetValue <int>((int)SPC.Level, 0);
            this.name             = info.GetValue <string>((int)SPC.Name, string.Empty);
            this.workshop         = (Workshop)(byte)info.GetValue <int>((int)SPC.Workshop, (int)Workshop.DarthTribe.toByte());
            this.templateModuleId = info.GetValue <string>((int)SPC.Template, string.Empty);
            this.color            = (ObjectColor)(int)info.GetValue <int>((int)SPC.Color, (int)ObjectColor.white.toByte());

            this.hp    = info.GetValue <float>((int)SPC.Health, 0);
            this.speed = info.GetValue <float>((int)SPC.Speed, 0);
            this.hold  = info.GetValue <int>((int)SPC.Hold, 0);

            //this.resist = info.GetValue<float>((int)SPC.Resist, 0);

            m_Resist.SetCommonResist(info.GetValue <float>((int)SPC.Resist, 0.0f));
            m_Resist.SetAcidResist(info.GetValue <float>((int)SPC.AcidResist, 0.0f));
            m_Resist.SetLaserResist(info.GetValue <float>((int)SPC.LaserResist, 0.0f));
            m_Resist.SetRocketResist(info.GetValue <float>((int)SPC.RocketResist, 0.0f));

            this.damageBonus = info.GetValue <float>((int)SPC.DamageBonus, 0);
            energyBonus      = info.GetValue <float>((int)SPC.EnergyBonus, 0);
            this.critChance  = info.GetValue <float>((int)SPC.CritChance, 0);
            this.critDamage  = info.GetValue <float>((int)SPC.CritDamage, 0);
            speedBonus       = info.GetValue <float>((int)SPC.SpeedBonus, 0);
            holdBonus        = info.GetValue <float>((int)SPC.HoldBonus, 0);

            Hashtable craftMaterialsHash = info.GetValue <Hashtable>((int)SPC.CraftMaterials, new Hashtable());

            this.craftMaterials = craftMaterialsHash.toDict <string, int>();

            this.difficulty = (Difficulty)(byte)info.GetValue <int>((int)SPC.Difficulty, 0);
            this.prefab     = info.GetValue <string>((int)SPC.Prefab, string.Empty);
            this.skillId    = info.GetValue <int>((int)SPC.Skill, -1);
            this.set        = info.GetValue <string>((int)SPC.Set, string.Empty);
            binded          = info.GetValue <bool>((int)SPC.Binded, binded);
            isNew           = info.GetValue <bool>((int)SPC.IsNew, isNew);
        }
Esempio n. 28
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        public void ParseInfo(Hashtable info)
        {
            mRaw = info;

            if (mRaw == null)
            {
                return;
            }

            id       = info.GetValueString((int)SPC.Id);                                                          //1
            type     = info.GetValueByte((int)SPC.Type, (byte)ShipModelSlotType.CB).toEnum <ShipModelSlotType>(); //2
            level    = info.GetValueInt((int)SPC.Level, 0);                                                       //3
            name     = info.GetValueString((int)SPC.Name);                                                        //4
            workshop = info.GetValueByte((int)SPC.Workshop, (byte)Workshop.DarthTribe).toEnum <Workshop>();       //5
            set      = info.GetValueString((int)SPC.Set);                                                         //6
            skill    = info.GetValueInt((int)SPC.Skill, -1);                                                      //8
            hp       = info.GetValueFloat((int)SPC.Health);                                                       //9
            speed    = info.GetValueFloat((int)SPC.Speed);                                                        //10
            resist   = info.GetValueFloat((int)SPC.Resist);                                                       //11

            acidResist   = info.GetValueFloat((int)SPC.AcidResist);
            laserResist  = info.GetValueFloat((int)SPC.LaserResist);
            rocketResist = info.GetValueFloat((int)SPC.RocketResist);

            hold        = info.GetValueInt((int)SPC.Hold);                                                   //12
            damageBonus = info.GetValueFloat((int)SPC.DamageBonus);                                          //13
            color       = info.GetValueByte((int)SPC.Color, (byte)ObjectColor.white).toEnum <ObjectColor>(); //16
            templateId  = info.GetValueString((int)SPC.Template);                                            //17
            prefab      = info.GetValueString((int)SPC.Prefab);                                              //18
            critChance  = info.GetValueFloat((int)SPC.CritChance);                                           //19
            critDamage  = info.GetValueFloat((int)SPC.CritDamage);                                           //20
            energyBonus = info.GetValueFloat((int)SPC.EnergyBonus);
            speedBonus  = info.GetValueFloat((int)SPC.SpeedBonus);
            holdBonus   = info.GetValueFloat((int)SPC.HoldBonus);

            Hashtable craftMaterialsHash = info.GetValueHash((int)SPC.CraftMaterials);

            this.craftMaterials = craftMaterialsHash.toDict <string, int>();                                                     //23
            binded = info.GetValue <bool>((int)SPC.Binded, false);
            isNew  = info.GetValueBool((int)SPC.IsNew);
        }
        public SpecialBotShipComponentData(XElement element) : base(element)
        {
            var modulesElement = element.Element("modules");

            moduleList = new ConcurrentDictionary <ShipModelSlotType, ModuleGenList>();
            var dump = modulesElement.Elements("module").Select(me => {
                ShipModelSlotType slot = (ShipModelSlotType)Enum.Parse(typeof(ShipModelSlotType), me.GetString("slot"));
                string id         = me.GetString("id");
                int level         = me.GetInt("level");
                string name       = me.GetString("name");
                Workshop workshop = (Workshop)Enum.Parse(typeof(Workshop), me.GetString("workshop"));
                string dataId     = me.GetString("data_id");
                ObjectColor color = (ObjectColor)Enum.Parse(typeof(ObjectColor), me.GetString("color"));
                string model      = me.GetString("model");
                float hp          = me.GetFloat("hp");
                float speed       = me.GetFloat("speed");
                int hold          = me.GetInt("hold");
                float critDamage  = me.GetFloat("crit_damage");
                float resist      = me.GetFloat("resist");
                float damageBonus = me.GetFloat("damage_bonus");
                float energyBonus = me.GetFloat("energy_bonus");
                float critChance  = me.GetFloat("crit_chance");
                float speedBonus  = me.GetFloat("speed_bonus");
                float holdBonus   = me.GetFloat("hold_bonus");
                int skill         = me.GetInt("skill");
                string setId      = me.GetString("set_id");

                List <DeconstructItem> dItems = me.Element("ditems").Elements("item").Select(die => {
                    return(new DeconstructItem {
                        id = die.GetString("id"),
                        count = die.GetInt("count")
                    });
                }).ToList();

                ModuleGenList gen = new ModuleGenList {
                    id             = id,
                    slot           = slot,
                    level          = level,
                    name           = name,
                    workshop       = workshop,
                    dataId         = dataId,
                    deconstructOre = dItems,
                    difficulty     = difficulty,
                    color          = color,
                    model          = model,
                    hp             = hp,
                    speed          = speed,
                    hold           = hold,
                    critDamage     = critDamage,
                    resist         = resist,
                    damageBonus    = damageBonus,
                    energyBonus    = energyBonus,
                    critChance     = critChance,
                    speedBonus     = speedBonus,
                    holdBonus      = holdBonus,
                    skill          = skill,
                    setId          = setId
                };
                moduleList.TryAdd(gen.slot, gen);
                return(gen);
            }).ToList();
        }
Esempio n. 30
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        public ClientPlayerCharacter(Dictionary <string, object> jsonDictionary)
        {
            if (jsonDictionary.ContainsKey("CharacterId"))
            {
                object objCharacterId = jsonDictionary["CharacterId"];
                if (objCharacterId != null)
                {
                    CharacterId = objCharacterId.ToString();
                }
                else
                {
                    CharacterId = string.Empty;
                }
            }
            else
            {
                CharacterId = string.Empty;
            }

            if (jsonDictionary.ContainsKey("Name"))
            {
                object objName = jsonDictionary["Name"];
                if (objName != null)
                {
                    CharacterName = objName.ToString();
                }
                else
                {
                    CharacterName = string.Empty;
                }
            }
            else
            {
                CharacterName = string.Empty;
            }


            if (jsonDictionary.ContainsKey("Race"))
            {
                object objRace = jsonDictionary["Race"];
                if (objRace != null)
                {
                    Race = int.Parse(objRace.ToString());
                }
                else
                {
                    Race = (int)Common.Race.Humans;
                }
            }
            else
            {
                Race = (int)Common.Race.Humans;
            }

            if (jsonDictionary.ContainsKey("Workshop"))
            {
                object objWorkshop = jsonDictionary["Workshop"];
                if (objWorkshop != null)
                {
                    HomeWorkshop = int.Parse(objWorkshop.ToString());
                }
                else
                {
                    HomeWorkshop = (int)(byte)CommonUtils.RandomWorkshop((Race)(byte)Race);
                }
            }
            else
            {
                HomeWorkshop = (int)(byte)CommonUtils.RandomWorkshop((Race)(byte)Race);
            }

            if (jsonDictionary.ContainsKey("Deleted"))
            {
                object objDeleted = jsonDictionary["Deleted"];
                if (objDeleted != null)
                {
                    Deleted = bool.Parse(objDeleted.ToString());
                }
                else
                {
                    Deleted = false;
                }
            }
            else
            {
                Deleted = false;
            }

            Model = new Dictionary <ShipModelSlotType, string>();
            if (jsonDictionary.ContainsKey("Model"))
            {
                List <object> modelObjList = jsonDictionary["Model"] as List <object>;
                if (modelObjList != null)
                {
                    foreach (object objModule in modelObjList)
                    {
                        if (objModule != null)
                        {
                            List <object> singleModuleObjList = objModule as List <object>;
                            if (singleModuleObjList != null)
                            {
                                if (singleModuleObjList.Count == 2)
                                {
                                    ShipModelSlotType slotType = (ShipModelSlotType)(byte)int.Parse(singleModuleObjList[0].ToString());
                                    string            moduleId = singleModuleObjList[1].ToString();
                                    Model.Add(slotType, moduleId);
                                }
                            }
                        }
                    }
                }
            }

            if (jsonDictionary.ContainsKey("WorldId"))
            {
                object objWorldId = jsonDictionary["WorldId"];
                if (objWorldId != null)
                {
                    World = objWorldId.ToString();
                }
                else
                {
                    World = string.Empty;
                }
            }
            else
            {
                World = string.Empty;
            }

            if (jsonDictionary.ContainsKey("Exp"))
            {
                object objExp = jsonDictionary["Exp"];
                if (objExp != null)
                {
                    Exp = int.Parse(objExp.ToString());
                }
                else
                {
                    Exp = 0;
                }
            }
            else
            {
                Exp = 0;
            }

            if (jsonDictionary.ContainsKey("guildID"))
            {
                object objGuild = jsonDictionary["guildID"];
                if (objGuild != null)
                {
                    guildID = objGuild.ToString();
                }
                else
                {
                    guildID = string.Empty;
                }
            }
            else
            {
                guildID = string.Empty;
            }

            if (jsonDictionary.ContainsKey("raceStatus"))
            {
                object objRaceStatus = jsonDictionary["raceStatus"];
                if (objRaceStatus != null)
                {
                    raceStatus = int.Parse(objRaceStatus.ToString());
                }
                else
                {
                    raceStatus = 0;
                }
            }
            else
            {
                raceStatus = 0;
            }

            if (jsonDictionary.ContainsKey("characterIcon"))
            {
                object objIcon = jsonDictionary["characterIcon"];
                if (objIcon != null)
                {
                    icon = int.Parse(objIcon.ToString());
                }
                else
                {
                    icon = 0;
                }
            }
            else
            {
                icon = 0;
            }
        }