private void UpdateKaitaiMaterialsInfo(ShipModel setShip)
        {
            if (setShip == null)
            {
                for (int i = 0; i < 4; i++)
                {
                    _materialObj[i].SetActive(false);
                }
                return;
            }
            int[] array = new int[4];
            for (int j = 0; j < 4; j++)
            {
                array[j] = 0;
            }
            MaterialInfo resourcesForDestroy = setShip.GetResourcesForDestroy();

            array[0] = resourcesForDestroy.Fuel;
            array[1] = resourcesForDestroy.Ammo;
            array[2] = resourcesForDestroy.Steel;
            array[3] = resourcesForDestroy.Baux;
            for (int k = 0; k < 4; k++)
            {
                if (array[k] > 0)
                {
                    _materialObj[k].SetActive(true);
                    UILabel component = ((Component)_materialObj[k].transform.FindChild("LabelMaterial")).GetComponent <UILabel>();
                    component.textInt = array[k];
                }
                else
                {
                    _materialObj[k].SetActive(false);
                }
            }
        }