void AjustPosition() { mapSCR.RemoveCharacterPosition(gameObject, isAlly); //mapSCR.RemoveCharacterPosition(gameObject, isAlly, tempCellPos); charMng.playerCell = null; ShipCell emptyCell = mapSCR.IsRoomEmpty(transform.position, isAlly); if (emptyCell != null) { Vector2 mypos = new Vector2(transform.position.x, transform.position.y); Vector2 mycellpos = new Vector2(emptyCell.position.x, emptyCell.position.y); float distance = Vector2.Distance(mypos, mycellpos); if (distance > 0.1f) // <=== { MoveToNode(emptyCell.position); } else { charMng.playerCell = mapSCR.SetCharacterPosition(gameObject, isAlly); } } else { goalList.Clear(); StartCoroutine(CalculateAllPath()); StartCoroutine(UrgentPathCorrect()); } }