Inheritance: MonoBehaviour
Esempio n. 1
0
    void Start()
    {
        shipLights = ShipLights.Instance;
        light      = GetComponent <Light>();

        shipLights.LightsTurnedOn  += TurnOn;
        shipLights.LightsTurnedOff += TurnOff;
    }
Esempio n. 2
0
 void Start()
 {
     shipLights = GameObject.FindObjectOfType<ShipLights>();
     envManager = GameObject.FindObjectOfType<EnvironmentManager>();
     subRes = GameObject.FindObjectOfType<Submarine_Resources>();
        //     envMan = GameObject.FindObjectOfType<ActiveEnvironments>();
     if (!shipCol)
     {
         shipCol = myShip.GetComponent<Collider>();
     }
 }
Esempio n. 3
0
 void Awake()
 {
     Instance = this;
 }