void Start() { shipLights = ShipLights.Instance; light = GetComponent <Light>(); shipLights.LightsTurnedOn += TurnOn; shipLights.LightsTurnedOff += TurnOff; }
void Start() { shipLights = GameObject.FindObjectOfType<ShipLights>(); envManager = GameObject.FindObjectOfType<EnvironmentManager>(); subRes = GameObject.FindObjectOfType<Submarine_Resources>(); // envMan = GameObject.FindObjectOfType<ActiveEnvironments>(); if (!shipCol) { shipCol = myShip.GetComponent<Collider>(); } }
void Awake() { Instance = this; }