private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            //Debug.Log("Ship controls collided with a player");
            PlayerInputContainer pcon = collision.GetComponent <PlayerInputContainer>();
            if (pcon.GetAButton() && !pcon.isOperatingStation)
            {
                if (shipInfo.SetGunner(collision.gameObject)) // returns true when there is nobody controlling
                {
                    Debug.Log("Name on gunner collision: " + collision.gameObject.name);
                    Debug.Log(collision.gameObject.name + "'s a button: " + pcon.GetAButton());
                    pcon.isOperatingStation = true;
                    collision.gameObject.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezePositionY | RigidbodyConstraints2D.FreezeRotation;
                    collision.gameObject.GetComponent <CameraHolder>().playerCamera.SetActive(false);
                }
            }

            else if (pcon.GetBButton() && pcon.isOperatingStation)
            {
                Debug.Log("Attempting to remove gunner");
                if (shipInfo.RemoveGunner(collision.gameObject)) // returns true if collision.gameObject is the player set as pilot
                {
                    pcon.isOperatingStation = false;
                    collision.gameObject.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
                    collision.gameObject.GetComponent <CameraHolder>().playerCamera.SetActive(true);
                }
            }
            if (pcon.GetBButton())
            {
                Debug.Log("B was pressed inside gunner collider");
            }
            if (pcon.GetAButton())
            {
                Debug.Log("A was pressed inside gunner collider");
            }
        }
    }