private static void ShipStart(ShipBody __instance) { var cockpitUI = __instance.transform.Find("Module_Cockpit/Systems_Cockpit/ShipCockpitUI"); _probe = cockpitUI.Find("ProbeScreen/ProbeScreenPivot/ProbeScreen").gameObject.AddComponent <ButtonInteraction>(); _probe.button = JoystickButton.RightBumper; _probe.text = UITextType.ScoutModePrompt; _signalscope = cockpitUI.Find("SignalScreen/SignalScreenPivot/SignalScopeScreenFrame_geo").gameObject.AddComponent <ButtonInteraction>(); _signalscope.button = JoystickButton.DPadRight; _signalscope.text = UITextType.SignalscopePrompt; var cockpitTech = __instance.transform.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Tech/Cockpit_Tech_Interior"); _landingCam = cockpitTech.Find("LandingCamScreen").gameObject.AddComponent <ButtonInteraction>(); _landingCam.button = JoystickButton.DPadDown; _landingCam.skipPressCallback = () => { if (_isLandingCamEnabled) { _cockpitController.Invoke("ExitLandingView"); return(true); } return(false); }; _landingCam.text = UITextType.ShipLandingPrompt; SetEnabled(false); }
static void ShipStart(ShipBody __instance) { var cockpitUI = __instance.transform.Find("Module_Cockpit/Systems_Cockpit/ShipCockpitUI"); _probe = cockpitUI.Find("ProbeScreen/ProbeScreenPivot/ProbeScreen").gameObject.AddComponent <ButtonInteraction>(); _probe.button = XboxButton.RightBumper; _probe.text = UITextType.ScoutModePrompt; _signalscope = cockpitUI.Find("SignalScreen/SignalScreenPivot/SignalScopeScreenFrame_geo").gameObject.AddComponent <ButtonInteraction>(); _signalscope.button = XboxButton.DPadRight; _signalscope.text = UITextType.SignalscopePrompt; var cockpitTech = __instance.transform.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Tech/Cockpit_Tech_Interior"); _landingCam = cockpitTech.Find("LandingCamScreen").gameObject.AddComponent <ButtonInteraction>(); _landingCam.button = XboxButton.DPadDown; _landingCam.text = UITextType.ShipLandingPrompt; SetEnabled(false); }
private static void ShipStart(ShipBody __instance) { var cockpitUI = __instance.transform.Find("Module_Cockpit/Systems_Cockpit/ShipCockpitUI"); var probeScreenPivot = cockpitUI.Find("ProbeScreen/ProbeScreenPivot"); _probe = probeScreenPivot.Find("ProbeScreen").gameObject.AddComponent <ShipMonitorInteraction>(); _probe.mode = ToolMode.Probe; _probe.text = UITextType.ScoutModePrompt; var font = Resources.Load <Font>(@"fonts/english - latin/SpaceMono-Regular"); var probeCamDisplay = probeScreenPivot.Find("ProbeCamDisplay"); var probeScreenText = new GameObject().AddComponent <Text>(); probeScreenText.gameObject.AddComponent <ConditionalRenderer>().getShouldRender = ShouldRenderScreenText; probeScreenText.transform.SetParent(probeCamDisplay.transform, false); probeScreenText.transform.localScale = Vector3.one * 0.0035f; probeScreenText.transform.localRotation = Quaternion.Euler(0, 0, 90); probeScreenText.text = "<color=grey>PROBE LAUNCHER</color>\n\ninteract with screen\nto activate"; probeScreenText.color = new Color(1, 1, 1, 0.1f); probeScreenText.alignment = TextAnchor.MiddleCenter; probeScreenText.fontSize = 8; probeScreenText.font = font; var signalScreenPivot = cockpitUI.Find("SignalScreen/SignalScreenPivot"); _signalscope = signalScreenPivot.Find("SignalScopeScreenFrame_geo").gameObject.AddComponent <ShipMonitorInteraction>(); _signalscope.mode = ToolMode.SignalScope; _signalscope.text = UITextType.UISignalscope; var sigScopeDisplay = signalScreenPivot.Find("SigScopeDisplay"); var scopeTextCanvas = new GameObject().AddComponent <Canvas>(); scopeTextCanvas.gameObject.AddComponent <ConditionalRenderer>().getShouldRender = ShouldRenderScreenText; scopeTextCanvas.transform.SetParent(sigScopeDisplay.transform.parent, false); scopeTextCanvas.transform.localPosition = sigScopeDisplay.transform.localPosition; scopeTextCanvas.transform.localRotation = sigScopeDisplay.transform.localRotation; scopeTextCanvas.transform.localScale = sigScopeDisplay.transform.localScale; var scopeScreenText = new GameObject().AddComponent <Text>(); scopeScreenText.transform.SetParent(scopeTextCanvas.transform, false); scopeScreenText.transform.localScale = Vector3.one * 0.5f; scopeScreenText.text = "<color=grey>SIGNALSCOPE</color>\n\ninteract with screen to activate"; scopeScreenText.color = new Color(1, 1, 1, 0.1f); scopeScreenText.alignment = TextAnchor.MiddleCenter; scopeScreenText.fontSize = 8; scopeScreenText.font = font; var cockpitTech = __instance.transform.Find("Module_Cockpit/Geo_Cockpit/Cockpit_Tech/Cockpit_Tech_Interior"); _landingCam = cockpitTech.Find("LandingCamScreen").gameObject.AddComponent <ShipMonitorInteraction>(); _landingCam.button = JoystickButton.DPadDown; _landingCam.skipPressCallback = () => { if (_isLandingCamEnabled) { _cockpitController.Invoke("ExitLandingView"); return(true); } return(false); }; _landingCam.text = UITextType.ShipLandingPrompt; var landingTextCanvas = new GameObject().AddComponent <Canvas>(); landingTextCanvas.transform.SetParent(_landingCam.transform.parent, false); landingTextCanvas.gameObject.AddComponent <ConditionalRenderer>().getShouldRender = () => ShouldRenderScreenText() && !_isLandingCamEnabled; landingTextCanvas.transform.localPosition = new Vector3(-0.017f, 3.731f, 5.219f); landingTextCanvas.transform.localRotation = Quaternion.Euler(53.28f, 0, 0); landingTextCanvas.transform.localScale = Vector3.one * 0.007f; var landingText = new GameObject().AddComponent <Text>(); landingText.transform.SetParent(landingTextCanvas.transform, false); landingText.transform.localScale = Vector3.one * 0.6f; landingText.text = "<color=grey>LANDING CAMERA</color>\n\ninteract with screen\nto activate"; landingText.color = new Color(1, 1, 1, 0.1f); landingText.alignment = TextAnchor.MiddleCenter; landingText.fontSize = 8; landingText.font = font; }