// Update is called once per frame void LateUpdate() { //updateMouse (); if (m_shipBhv.enabled) { //rotateShip (); if (!paused) { moveShip(); if (Input.GetKeyDown(KeyCode.Space)) { m_shipBhv.JumpDrive(m_boostStrength); } if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.F)) { m_shipBhv.FireBuster(); } m_shipBhv.beamState(Input.GetButton("Tractor Beam")); } if (Input.GetButtonUp("Pause")) { eventPublisher.publish(new PauseEvent(true, false)); } } }