Esempio n. 1
0
        private void GenerateLinearThrust(ShipActions actions)
        {
            var linearTarget = 0f;
            if (actions.HasFlag(ShipActions.Thrust))
            {
                linearTarget += 1f;
            }

            if (actions.HasFlag(ShipActions.ReverseThrust))
            {
                linearTarget -= 1f;
            }

            if (linearTarget > 0f)
            {
                _frontLeftThruster.Throttle += linearTarget;
                _frontRightThruster.Throttle += linearTarget;
            }
            else if (linearTarget < 0f)
            {
                _backLeftThruster.Throttle += 0f - linearTarget;
                _backRightThruster.Throttle += 0f - linearTarget;
            }
        }
Esempio n. 2
0
 private void CalculateTargetAngularVelocity(ShipActions actions)
 {
     _angularVelocityTarget = 0;
     if (actions.HasFlag(ShipActions.TurnLeft))
     {
         _angularVelocityTarget -= RotationSpeed;
     }
     if (actions.HasFlag(ShipActions.TurnRight))
     {
         _angularVelocityTarget += RotationSpeed;
     }
 }