Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         StartCoroutine(perso.Degats(1));
     }
 }
Esempio n. 2
0
 private void OnTriggerEnter2D(Collider2D collPetiteBombe)
 {
     if (collPetiteBombe.CompareTag("Player"))
     {
         Instantiate(explosion, transform.position, transform.rotation);
         Destroy(gameObject);
         StartCoroutine(personnage.Degats(1));
     }
     else if (!collPetiteBombe.CompareTag("Attaque"))
     {
         Instantiate(explosion, transform.position, transform.rotation);
         Destroy(gameObject);
     }
 }
Esempio n. 3
0
 private void OnTriggerEnter2D(Collider2D collMissile)
 {
     if (collMissile.transform.tag == "Attaque")
     {
         vaVersCible = false;
         vaVersBoss  = true;
     }
     else if (collMissile.CompareTag("Player"))
     {
         StartCoroutine(personnage.Degats(2));
         Instantiate(explosion, transform.position, transform.rotation);
         Destroy(gameObject);
     }
     else if (collMissile.transform.tag == "Boss")
     {
         StartCoroutine(bossMan.Degats(5));
         Instantiate(explosion, transform.position, transform.rotation);
         Destroy(gameObject);
     }
 }