private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { StartCoroutine(perso.Degats(1)); } }
private void OnTriggerEnter2D(Collider2D collPetiteBombe) { if (collPetiteBombe.CompareTag("Player")) { Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); StartCoroutine(personnage.Degats(1)); } else if (!collPetiteBombe.CompareTag("Attaque")) { Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D collMissile) { if (collMissile.transform.tag == "Attaque") { vaVersCible = false; vaVersBoss = true; } else if (collMissile.CompareTag("Player")) { StartCoroutine(personnage.Degats(2)); Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); } else if (collMissile.transform.tag == "Boss") { StartCoroutine(bossMan.Degats(5)); Instantiate(explosion, transform.position, transform.rotation); Destroy(gameObject); } }