private void FindShieldUIController(Scene loadedScene, LoadSceneMode arg1)
 {
     if (loadedScene.buildIndex == GameManager.instance.GetMainGameSceneNumber())
     {
         isShieldUnlocked = false;
         shieldUI         = FindObjectOfType <ShieldUIManager>();
         shieldUI.gameObject.SetActive(isShieldUnlocked);
         shieldIsCharged             = false;
         shieldUI.OnShieldIsCharged += EnableShieldActivation;
         AfterDeathOptions.instance.OnTryAgainNow += ResetShield;
         AfterDeathOptions.instance.OnSkip        += ResetShield;
         shieldController.gameObject.SetActive(false);
     }
 }
 private void Start()
 {
     DontDestroyOnLoad(this);
     audioPlayer      = GetComponent <AudioSource>();
     shieldController = GetComponentInChildren <ShieldController>();
     shieldController.gameObject.SetActive(false);
     if (shieldUI == null)
     {
         shieldUI = FindObjectOfType <ShieldUIManager>();
     }
     shieldUI.gameObject.SetActive(false);
     ScoreManager.OnReachedShieldUnlockRoom     += UnlockShield;
     AfterDeathOptions.instance.OnTryAgainNow   += ResetShield;
     AfterDeathOptions.instance.OnSkip          += ResetShield;
     AfterDeathOptions.instance.OnTryAgainLater += ResetShield;
     PlayerHealthSystem.instance.OnPlayerDied   += WriteLog;
     SceneManager.sceneLoaded += FindShieldUIController;
 }