Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 100f))
            {
                ShieldRaycast shieldRaycast = hit.collider.gameObject.GetComponent <ShieldRaycast>();
                if (shieldRaycast)
                {
                    decaytime = 3f;
                    shieldRaycast.SetHitPosition(hit.point, decaytime);
                }

                /*  print(hit.point);
                 * print(hit.collider.gameObject); */
            }
        }
    }