private void DropBullets()
    {
        byte amountOfBulletsToDrop = shieldController.GetAmountOfBulletsAbsorbedAndReset();

        if (amountOfBulletsToDrop > 0)
        {
            var bulletDrop = Instantiate(bulletDropPrefab, transform.position, Quaternion.identity);
            bulletDrop.GetComponent <BulletDrop>().SetAmountOfBulletsToDrop(amountOfBulletsToDrop);
            bulletDrop.GetComponent <BulletDrop>().EnableCollider(0f);
        }
    }