private void OnCollisionEnter2D(Collision2D collision) { GameObject target = collision.gameObject; Debug.Log(target.transform.name); Health hit = target.GetComponent <Health>(); Shh shh = target.GetComponentInChildren <Shh>(); if (shh != null) { _speed *= -2; _damage *= 3; _damage /= 2; gameObject.layer = LayerMask.NameToLayer("PlayerProjectiles"); return; } if (hit != null) { hit.Value -= _damage; var pm = target.GetComponent <Playermovement>(); if (pm == null) { target.transform.position += transform.right * Time.deltaTime * _speed * 2; //knockback, can delete } else { pm.KnockBack(transform.right, _speed * 2); } } Destroy(gameObject); }
private void Awake() { _myAnimator = GetComponent <Animator>(); _shh = GetComponentInChildren <Shh>(); _shh.gameObject.SetActive(false); }