public void KillMe(Shelt toKill) { SoundManager.Instance.PlayExplosion(); DeadShelt++; toKill.DeActivate(); CheckGameState(); }
public void SaveMe(Shelt toSave) { SaveShelt++; toSave.DeActivate(); CheckGameState(); }
public void KillMe(Shelt toKill) { SoundManager.Instance.PlayExplosion(); DeadShelt++; toKill.DeActivate(); CheckGameState(); }
public void SaveMe(Shelt toSave) { SaveShelt++; toSave.DeActivate(); CheckGameState(); }