Esempio n. 1
0
 private static void UpdateScrollPosition(ShellScrollable scroller)
 {
     // only reset scroller if the user switched filters
     // not e.g. when re-entering the song list from a song
     if (filterStateChanged)
     {
         scroller.SnapTo(0, true);
         filterStateChanged = false;
     }
 }
Esempio n. 2
0
 public static void Initialize()
 {
     if (modMenu == null)
     {
         modMenu               = GameObject.Instantiate(GameObject.Find("menu/ShellPage_Settings"));
         modMenu.hideFlags    |= HideFlags.DontUnloadUnusedAsset;
         modMenuSP             = modMenu.GetComponent <ShellPage>();
         modMenuOM             = modMenu.transform.Find("page/ShellPanel_Center/Settings/Options").GetComponent <OptionsMenu>();
         scroller              = modMenuOM.gameObject.GetComponent <ShellScrollable>();
         backButton            = modMenu.transform.Find("page/backParent/back/Button").GetComponent <GunButton>();
         backButton.onHitEvent = new UnityEvent();
         backButton.onHitEvent.AddListener(new Action(() =>
         {
             if (displayState == DisplayState.Prefs)
             {
                 PreparePage();
             }
             else
             {
                 HideModSettingsMenu();
             }
         }));
     }
 }