Esempio n. 1
0
    private void Awake()
    {
        renderer  = GetComponentInChildren <MeshRenderer>();
        rigidBody = GetComponent <Rigidbody>();
        entrance  = GetComponentInChildren <ShellEntrance>();
        light     = GetComponentInChildren <Light>();
        entrance.Init(this);
        decorations          = GetComponentsInChildren <PickupSlot>().ToList();
        transform.localScale = new Vector3(size, size, size);
        pickupPrefab         = Resources.Load <Pickup>("Pickups/Pickup");
        StartCoroutine(PulseLight());

        int i = 0;

        foreach (PickupSlot slot in decorations)
        {
            i++;
            if (i > decorations.Count / 2)
            {
                continue;
            }
            Pickup pickup = Instantiate(pickupPrefab, slot.transform.position, slot.transform.rotation);
            pickup.Init(DecorationType.Barny);
            pickup.OnAttachToShell();
            AttachPickup(pickup);
        }
    }
Esempio n. 2
0
    private void OnTriggerEnter(Collider col)
    {
        if ((1 << col.gameObject.layer & ShellTriggerLayer) != 0)
        {
            Debug.Log("OnTrigger Enter");
            isNearShell  = true;
            nearestShell = col.GetComponent <ShellEntrance>();
        }

        if ((1 << col.gameObject.layer & PickUpTriggerLayer) != 0 && nearestPickup == null)
        {
            nearestPickup = col.GetComponent <Pickup>();
        }

        if ((1 << col.gameObject.layer & CrabTriggerLayer) != 0)
        {
            nearestCrab = col.GetComponent <Crab>();
        }
    }
Esempio n. 3
0
    private void OnTriggerExit(Collider col)
    {
        if ((1 << col.gameObject.layer & ShellTriggerLayer) != 0)
        {
            Debug.Log("OnTrigger Exit");
            isNearShell  = false;
            nearestShell = null;
        }

        if ((1 << col.gameObject.layer & PickUpTriggerLayer) != 0)
        {
            nearestPickup = null;
        }
        if ((1 << col.gameObject.layer & CrabTriggerLayer) != 0)
        {
            if (nearestCrab != null)
            {
                nearestCrab = null;
            }
        }
    }