Esempio n. 1
0
        public void SaveLevel()
        {
            LevelData levelData = ScriptableObject.CreateInstance <LevelData>();

            levelData.Init();

            for (int i = 0; i < level.transform.childCount; i++)
            {
                AbstractTile          tile   = level.transform.GetChild(i).GetComponent <AbstractTile>();
                PlayerMovementManager player = level.transform.GetChild(i).GetComponent <PlayerMovementManager>();
                BlockMovementManager  block  = level.transform.GetChild(i).GetComponent <BlockMovementManager>();
                SheepMovementManager  sheep  = level.transform.GetChild(i).GetComponent <SheepMovementManager>();

                if (tile != null)
                {
                    levelData.AddTile(tile.GetTileType(), tile.GetCartesianPosition());
                }

                if (player != null)
                {
                    levelData.AddEntity(EntityType.Player, player.GetCartesianPosition());
                }

                if (block != null)
                {
                    levelData.AddEntity(EntityType.Block, block.GetCartesianPosition());
                }

                if (sheep != null)
                {
                    levelData.AddEntity(EntityType.Sheep, sheep.GetCartesianPosition());
                }
            }

            AssetDatabase.CreateAsset(levelData, $"Assets/Levels/{SceneManager.GetActiveScene().name}_{levelName}.asset");
        }
Esempio n. 2
0
 public SheepIdleState(SheepMovementManager movementManager)
 {
     _movementManager = movementManager;
 }