Esempio n. 1
0
    // Start is called before the first frame update

    private void Awake()
    {
        Glass = this.GetComponent <ShatterableGlass>();
    }
Esempio n. 2
0
    public void calculateDamage()
    {
        //Debug.Log("Hit " + hit.collider.gameObject.name);

        if (hit.collider.gameObject.Equals(shooter.gameObject))
        {
            return;
        }

        Quaternion hitRotation = Quaternion.FromToRotation(Vector3.up, hit.normal);

        if (hit.transform.gameObject.GetComponent <Rigidbody>() != null)
        {
            hit.transform.gameObject.GetComponent <Rigidbody>().AddForce(hit.normal * -HitStrength);
        }
        if (hit.transform.tag == "Explosive")
        {
            if ((Detonator)hit.transform.gameObject.GetComponent("Detonator") != null)
            {
                Detonator target = (Detonator)hit.transform.gameObject.GetComponent("Detonator");
                try {
                    target.Explode();
                } catch (System.SystemException e) {
                    Debug.LogError("Detonator failed inside Weapon");
                    Debug.LogError(e.ToString());
                }
            }
            if (hit.transform.gameObject.GetComponent("AudioSource") != null)
            {
                AudioSource targetSound = (AudioSource)hit.transform.gameObject.GetComponent("AudioSource");
                targetSound.Play();
            }
            if (hit.transform.gameObject.GetComponent <ExplosiveDamage>() != null)
            {
                hit.transform.gameObject.GetComponent <ExplosiveDamage>().explode();
            }
        }
        else if (hit.transform.tag == "Combatant")
        {
            if (hit.transform.gameObject.GetComponent("AudioSource") != null)
            {
                AudioSource targetSound = (AudioSource)hit.transform.gameObject.GetComponent("AudioSource");
                targetSound.Play();
            }
            if (hit.transform.gameObject.GetComponent("EnemyHealth") != null)
            {
                EnemyHealth enemyHealth = (EnemyHealth)hit.transform.gameObject.GetComponent("EnemyHealth");
                enemyHealth.damageAsCombatant(Damage, shooter, DamageCause.Shot);
                if (debug)
                {
                    MonoBehaviour.print("Dealt " + Damage.ToString() + " Damage to " + hit.transform.gameObject.name);
                }
            }
            if (hit.transform.gameObject.GetComponent <Health>() != null)
            {
                Health enemyHealth = hit.transform.gameObject.GetComponent <Health>();
                enemyHealth.Damage(Damage, DamageCause.Shot);
                if (debug)
                {
                    MonoBehaviour.print("Dealt " + Damage.ToString() + " Damage to " + hit.transform.gameObject.name);
                }
            }
            if (hit.transform.FindChild("Camera") != null)
            {
                if (hit.transform.FindChild("Camera").gameObject.GetComponent <Health>() != null)
                {
                    Health enemyHealth = hit.transform.FindChild("Camera").gameObject.GetComponent <Health>();
                    enemyHealth.Damage(Damage, DamageCause.Shot);
                    if (debug)
                    {
                        MonoBehaviour.print("Dealt " + Damage.ToString() + " Damage to " + hit.transform.gameObject.name);
                    }
                }
            }
            GameObject newBlood = (GameObject)MonoBehaviour.Instantiate(BloodSpray, hit.point, hitRotation);
            newBlood.transform.parent = hit.transform;
            newBlood.transform.Translate(0, (float)0.05, 0);
        }
        else if (hit.transform.gameObject.GetComponent <ShatterableGlass>() != null)
        {
            ShatterableGlass pane = hit.transform.gameObject.GetComponent <ShatterableGlass>();
            pane.shoot(hit, HitStrength);
            if (debug)
            {
                MonoBehaviour.print("Shot glass pane " + pane.name);
            }
        }
        else if (hit.transform.gameObject.GetComponent <SplashingWater>() != null)
        {
            SplashingWater pane = hit.transform.gameObject.GetComponent <SplashingWater>();
            pane.Splash(hit.point);
            if (debug)
            {
                MonoBehaviour.print("Shot Water " + pane.name);
            }
        }
        else if (hit.transform.gameObject.GetComponent <PenetrableCover>() != null)
        {
            if (debug)
            {
                MonoBehaviour.print("Shot penetrable target " + hit.transform.gameObject.name);
            }
            BulletHit b = hit.transform.gameObject.GetComponent <PenetrableCover>().catchBullet(this);
            //this = hit.transform.gameObject.GetComponent<PenetrableCover>().catchBullet(this);

            b.calcHit();                     //This is what ccauses the refracted/reflected bullet to actualy start moving.
        }
        else
        {
            if (debug)
            {
                MonoBehaviour.print("Shot " + hit.transform.name);
            }


            GameObject newBulletHole = (GameObject)MonoBehaviour.Instantiate(BulletHole, hit.point, hitRotation);
            newBulletHole.transform.parent = hit.transform;
            newBulletHole.transform.Translate(0, (float)0.05, 0);
            hitRotation.x = hitRotation.x + 270;

            GameObject newDust = (GameObject)MonoBehaviour.Instantiate(DirtSpray, hit.point, hitRotation);
            newDust.transform.parent = hit.transform;
            newDust.transform.Translate(0, (float)0.05, 0);
        }
    }