void Awake() { spikes = GameObject.Find("SpikeController").GetComponent <SpikeController> (); checkPoints = GameObject.Find("CheckpointController").GetComponent <CheckpointController> (); shatters = GameObject.Find("ShatterBoxController").GetComponent <ShatterBoxController> (); slopes = GameObject.Find("SlopeController").GetComponent <SlopeController> (); bool stop = false; }
void Awake() { spikes = GameObject.Find ("SpikeController").GetComponent<SpikeController> (); checkPoints = GameObject.Find ("CheckpointController").GetComponent<CheckpointController> (); shatters = GameObject.Find ("ShatterBoxController").GetComponent<ShatterBoxController> (); slopes = GameObject.Find ("SlopeController").GetComponent<SlopeController> (); bool stop = false; }