/// <summary> /// /// </summary> /// <param name="pointer"> /// </param> internal static unsafe PhysicalDeviceVulkan12Properties MarshalFrom(SharpVk.Interop.PhysicalDeviceVulkan12Properties *pointer) { PhysicalDeviceVulkan12Properties result = default(PhysicalDeviceVulkan12Properties); result.DriverID = pointer->DriverID; result.DriverName = Interop.HeapUtil.MarshalStringFrom(pointer->DriverName, Constants.MaxDriverNameSize, true); result.DriverInfo = Interop.HeapUtil.MarshalStringFrom(pointer->DriverInfo, Constants.MaxDriverInfoSize, true); result.ConformanceVersion = pointer->ConformanceVersion; result.DenormBehaviorIndependence = pointer->DenormBehaviorIndependence; result.RoundingModeIndependence = pointer->RoundingModeIndependence; result.ShaderSignedZeroInfNanPreserveFloat16 = pointer->ShaderSignedZeroInfNanPreserveFloat16; result.ShaderSignedZeroInfNanPreserveFloat32 = pointer->ShaderSignedZeroInfNanPreserveFloat32; result.ShaderSignedZeroInfNanPreserveFloat64 = pointer->ShaderSignedZeroInfNanPreserveFloat64; result.ShaderDenormPreserveFloat16 = pointer->ShaderDenormPreserveFloat16; result.ShaderDenormPreserveFloat32 = pointer->ShaderDenormPreserveFloat32; result.ShaderDenormPreserveFloat64 = pointer->ShaderDenormPreserveFloat64; result.ShaderDenormFlushToZeroFloat16 = pointer->ShaderDenormFlushToZeroFloat16; result.ShaderDenormFlushToZeroFloat32 = pointer->ShaderDenormFlushToZeroFloat32; result.ShaderDenormFlushToZeroFloat64 = pointer->ShaderDenormFlushToZeroFloat64; result.ShaderRoundingModeRTEFloat16 = pointer->ShaderRoundingModeRTEFloat16; result.ShaderRoundingModeRTEFloat32 = pointer->ShaderRoundingModeRTEFloat32; result.ShaderRoundingModeRTEFloat64 = pointer->ShaderRoundingModeRTEFloat64; result.ShaderRoundingModeRTZFloat16 = pointer->ShaderRoundingModeRTZFloat16; result.ShaderRoundingModeRTZFloat32 = pointer->ShaderRoundingModeRTZFloat32; result.ShaderRoundingModeRTZFloat64 = pointer->ShaderRoundingModeRTZFloat64; result.MaxUpdateAfterBindDescriptorsInAllPools = pointer->MaxUpdateAfterBindDescriptorsInAllPools; result.ShaderUniformBufferArrayNonUniformIndexingNative = pointer->ShaderUniformBufferArrayNonUniformIndexingNative; result.ShaderSampledImageArrayNonUniformIndexingNative = pointer->ShaderSampledImageArrayNonUniformIndexingNative; result.ShaderStorageBufferArrayNonUniformIndexingNative = pointer->ShaderStorageBufferArrayNonUniformIndexingNative; result.ShaderStorageImageArrayNonUniformIndexingNative = pointer->ShaderStorageImageArrayNonUniformIndexingNative; result.ShaderInputAttachmentArrayNonUniformIndexingNative = pointer->ShaderInputAttachmentArrayNonUniformIndexingNative; result.RobustBufferAccessUpdateAfterBind = pointer->RobustBufferAccessUpdateAfterBind; result.QuadDivergentImplicitLod = pointer->QuadDivergentImplicitLod; result.MaxPerStageDescriptorUpdateAfterBindSamplers = pointer->MaxPerStageDescriptorUpdateAfterBindSamplers; result.MaxPerStageDescriptorUpdateAfterBindUniformBuffers = pointer->MaxPerStageDescriptorUpdateAfterBindUniformBuffers; result.MaxPerStageDescriptorUpdateAfterBindStorageBuffers = pointer->MaxPerStageDescriptorUpdateAfterBindStorageBuffers; result.MaxPerStageDescriptorUpdateAfterBindSampledImages = pointer->MaxPerStageDescriptorUpdateAfterBindSampledImages; result.MaxPerStageDescriptorUpdateAfterBindStorageImages = pointer->MaxPerStageDescriptorUpdateAfterBindStorageImages; result.MaxPerStageDescriptorUpdateAfterBindInputAttachments = pointer->MaxPerStageDescriptorUpdateAfterBindInputAttachments; result.MaxPerStageUpdateAfterBindResources = pointer->MaxPerStageUpdateAfterBindResources; result.MaxDescriptorSetUpdateAfterBindSamplers = pointer->MaxDescriptorSetUpdateAfterBindSamplers; result.MaxDescriptorSetUpdateAfterBindUniformBuffers = pointer->MaxDescriptorSetUpdateAfterBindUniformBuffers; result.MaxDescriptorSetUpdateAfterBindUniformBuffersDynamic = pointer->MaxDescriptorSetUpdateAfterBindUniformBuffersDynamic; result.MaxDescriptorSetUpdateAfterBindStorageBuffers = pointer->MaxDescriptorSetUpdateAfterBindStorageBuffers; result.MaxDescriptorSetUpdateAfterBindStorageBuffersDynamic = pointer->MaxDescriptorSetUpdateAfterBindStorageBuffersDynamic; result.MaxDescriptorSetUpdateAfterBindSampledImages = pointer->MaxDescriptorSetUpdateAfterBindSampledImages; result.MaxDescriptorSetUpdateAfterBindStorageImages = pointer->MaxDescriptorSetUpdateAfterBindStorageImages; result.MaxDescriptorSetUpdateAfterBindInputAttachments = pointer->MaxDescriptorSetUpdateAfterBindInputAttachments; result.SupportedDepthResolveModes = pointer->SupportedDepthResolveModes; result.SupportedStencilResolveModes = pointer->SupportedStencilResolveModes; result.IndependentResolveNone = pointer->IndependentResolveNone; result.IndependentResolve = pointer->IndependentResolve; result.FilterMinmaxSingleComponentFormats = pointer->FilterMinmaxSingleComponentFormats; result.FilterMinmaxImageComponentMapping = pointer->FilterMinmaxImageComponentMapping; result.MaxTimelineSemaphoreValueDifference = pointer->MaxTimelineSemaphoreValueDifference; result.FramebufferIntegerColorSampleCounts = pointer->FramebufferIntegerColorSampleCounts; return(result); }
/// <summary> /// /// </summary> /// <param name="pointer"> /// </param> internal unsafe void MarshalTo(SharpVk.Interop.PhysicalDeviceVulkan12Properties *pointer) { pointer->SType = StructureType.PhysicalDeviceVulkan12Properties; pointer->Next = null; pointer->DriverID = this.DriverID; pointer->ConformanceVersion = this.ConformanceVersion; pointer->DenormBehaviorIndependence = this.DenormBehaviorIndependence; pointer->RoundingModeIndependence = this.RoundingModeIndependence; pointer->ShaderSignedZeroInfNanPreserveFloat16 = this.ShaderSignedZeroInfNanPreserveFloat16; pointer->ShaderSignedZeroInfNanPreserveFloat32 = this.ShaderSignedZeroInfNanPreserveFloat32; pointer->ShaderSignedZeroInfNanPreserveFloat64 = this.ShaderSignedZeroInfNanPreserveFloat64; pointer->ShaderDenormPreserveFloat16 = this.ShaderDenormPreserveFloat16; pointer->ShaderDenormPreserveFloat32 = this.ShaderDenormPreserveFloat32; pointer->ShaderDenormPreserveFloat64 = this.ShaderDenormPreserveFloat64; pointer->ShaderDenormFlushToZeroFloat16 = this.ShaderDenormFlushToZeroFloat16; pointer->ShaderDenormFlushToZeroFloat32 = this.ShaderDenormFlushToZeroFloat32; pointer->ShaderDenormFlushToZeroFloat64 = this.ShaderDenormFlushToZeroFloat64; pointer->ShaderRoundingModeRTEFloat16 = this.ShaderRoundingModeRTEFloat16; pointer->ShaderRoundingModeRTEFloat32 = this.ShaderRoundingModeRTEFloat32; pointer->ShaderRoundingModeRTEFloat64 = this.ShaderRoundingModeRTEFloat64; pointer->ShaderRoundingModeRTZFloat16 = this.ShaderRoundingModeRTZFloat16; pointer->ShaderRoundingModeRTZFloat32 = this.ShaderRoundingModeRTZFloat32; pointer->ShaderRoundingModeRTZFloat64 = this.ShaderRoundingModeRTZFloat64; pointer->MaxUpdateAfterBindDescriptorsInAllPools = this.MaxUpdateAfterBindDescriptorsInAllPools; pointer->ShaderUniformBufferArrayNonUniformIndexingNative = this.ShaderUniformBufferArrayNonUniformIndexingNative; pointer->ShaderSampledImageArrayNonUniformIndexingNative = this.ShaderSampledImageArrayNonUniformIndexingNative; pointer->ShaderStorageBufferArrayNonUniformIndexingNative = this.ShaderStorageBufferArrayNonUniformIndexingNative; pointer->ShaderStorageImageArrayNonUniformIndexingNative = this.ShaderStorageImageArrayNonUniformIndexingNative; pointer->ShaderInputAttachmentArrayNonUniformIndexingNative = this.ShaderInputAttachmentArrayNonUniformIndexingNative; pointer->RobustBufferAccessUpdateAfterBind = this.RobustBufferAccessUpdateAfterBind; pointer->QuadDivergentImplicitLod = this.QuadDivergentImplicitLod; pointer->MaxPerStageDescriptorUpdateAfterBindSamplers = this.MaxPerStageDescriptorUpdateAfterBindSamplers; pointer->MaxPerStageDescriptorUpdateAfterBindUniformBuffers = this.MaxPerStageDescriptorUpdateAfterBindUniformBuffers; pointer->MaxPerStageDescriptorUpdateAfterBindStorageBuffers = this.MaxPerStageDescriptorUpdateAfterBindStorageBuffers; pointer->MaxPerStageDescriptorUpdateAfterBindSampledImages = this.MaxPerStageDescriptorUpdateAfterBindSampledImages; pointer->MaxPerStageDescriptorUpdateAfterBindStorageImages = this.MaxPerStageDescriptorUpdateAfterBindStorageImages; pointer->MaxPerStageDescriptorUpdateAfterBindInputAttachments = this.MaxPerStageDescriptorUpdateAfterBindInputAttachments; pointer->MaxPerStageUpdateAfterBindResources = this.MaxPerStageUpdateAfterBindResources; pointer->MaxDescriptorSetUpdateAfterBindSamplers = this.MaxDescriptorSetUpdateAfterBindSamplers; pointer->MaxDescriptorSetUpdateAfterBindUniformBuffers = this.MaxDescriptorSetUpdateAfterBindUniformBuffers; pointer->MaxDescriptorSetUpdateAfterBindUniformBuffersDynamic = this.MaxDescriptorSetUpdateAfterBindUniformBuffersDynamic; pointer->MaxDescriptorSetUpdateAfterBindStorageBuffers = this.MaxDescriptorSetUpdateAfterBindStorageBuffers; pointer->MaxDescriptorSetUpdateAfterBindStorageBuffersDynamic = this.MaxDescriptorSetUpdateAfterBindStorageBuffersDynamic; pointer->MaxDescriptorSetUpdateAfterBindSampledImages = this.MaxDescriptorSetUpdateAfterBindSampledImages; pointer->MaxDescriptorSetUpdateAfterBindStorageImages = this.MaxDescriptorSetUpdateAfterBindStorageImages; pointer->MaxDescriptorSetUpdateAfterBindInputAttachments = this.MaxDescriptorSetUpdateAfterBindInputAttachments; pointer->SupportedDepthResolveModes = this.SupportedDepthResolveModes; pointer->SupportedStencilResolveModes = this.SupportedStencilResolveModes; pointer->IndependentResolveNone = this.IndependentResolveNone; pointer->IndependentResolve = this.IndependentResolve; pointer->FilterMinmaxSingleComponentFormats = this.FilterMinmaxSingleComponentFormats; pointer->FilterMinmaxImageComponentMapping = this.FilterMinmaxImageComponentMapping; pointer->MaxTimelineSemaphoreValueDifference = this.MaxTimelineSemaphoreValueDifference; if (this.FramebufferIntegerColorSampleCounts != null) { pointer->FramebufferIntegerColorSampleCounts = this.FramebufferIntegerColorSampleCounts.Value; } else { pointer->FramebufferIntegerColorSampleCounts = default(SharpVk.SampleCountFlags); } }