public bool Initialise(SharpDX.DXGI.SwapChain swapChain) { return Initialise(swapChain.GetDevice<Device>(), swapChain.GetBackBuffer<Texture2D>(0)); }
public bool Init(SharpDX.DXGI.SwapChain swapChain) { Debug.Assert(swapChain != null); return Init(swapChain.GetDevice<Device>(), swapChain.GetBackBuffer<Texture2D>(0)); }