Esempio n. 1
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        /// <summary>
        /// <p>Creates a new graphics command list object.</p>
        /// </summary>
        /// <param name="nodeMask">
        /// For single GPU operation, set this to zero.
        /// If there are multiple GPU nodes, set a bit to identify the node (the device's physical adapter) for which to create the command list.
        /// Each bit in the mask corresponds to a single node. Only 1 bit must be set.
        /// </param>
        /// <param name="type">A <see cref="SharpDX.Direct3D12.CommandListType"/> value that specifies the type of command list to create.</param>
        /// <param name="flags">A <see cref="CommandListFlags"/> flags.</param>
        /// <returns>A new instance of <see cref="GraphicsCommandList1"/>.</returns>
        public GraphicsCommandList1 CreateCommandList1(int nodeMask, SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandListFlags flags)
        {
            var nativePointer = CreateCommandList1(nodeMask, type, flags, Utilities.GetGuidFromType(typeof(GraphicsCommandList1)));

            return(new GraphicsCommandList1(nativePointer));
        }
Esempio n. 2
0
 /// <summary>
 /// <p>Creates a new graphics command list object.</p>
 /// </summary>
 /// <param name="type">A <see cref="SharpDX.Direct3D12.CommandListType"/> value that specifies the type of command list to create.</param>
 /// <param name="flags">A <see cref="CommandListFlags"/> flags.</param>
 /// <returns>A new instance of <see cref="GraphicsCommandList1"/>.</returns>
 public GraphicsCommandList1 CreateCommandList1(SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandListFlags flags)
 {
     return(CreateCommandList1(0, type, flags));
 }