Esempio n. 1
0
        public static GpuVertexBuffer CreateVertexBuffer(int vertexCount, SharpBgfx.VertexLayout vertexDeclaration, GpuBufferFlags flags)
        {
            if (vertexCount == 0)
            {
                Log.Fatal("GpuBufferManager: CreateVertexBuffer: vertexCount == 0.");
            }

            return(new GpuVertexBuffer(null, vertexCount, vertexDeclaration, flags));
        }
Esempio n. 2
0
        public static SharpBgfx.VertexLayout CreateVertexDeclaration(this VertexElement[] elements, int forSource)
        {
            GetInfo(elements, out var vertexSize, out var holes);

            //!!!!
            if (holes)
            {
                Log.Fatal("VertexElement: CreateVertexDeclaration: holes. impl.");
            }

            //!!!!
            if (forSource != 0)
            {
                Log.Fatal("VertexElement: CreateVertexDeclaration: forSource != 0. impl.");
            }
            //if( element.Source == forSource )
            //{
            //}


            var result = new SharpBgfx.VertexLayout();

            result.Begin();

            var sorted = (VertexElement[])elements.Clone();

            CollectionUtility.SelectionSort(sorted, delegate(VertexElement element1, VertexElement element2)
            {
                if (element1.Offset < element2.Offset)
                {
                    return(-1);
                }
                if (element1.Offset > element2.Offset)
                {
                    return(1);
                }
                return(0);
            });

            foreach (var element in sorted)
            {
                element.GetBfgx(out var attribute, out var count, out var type, out var asInt);
                result.Add(attribute, count, type, false, asInt);
            }

            result.End();

            if (vertexSize != result.Stride)
            {
                Log.Fatal("VertexElement: CreateVertexDeclaration: vertexSize != result.Stride.");
            }

            return(result);
        }
Esempio n. 3
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

        //public static GpuBuffer[] GetBuffers()
        //{
        //	lock( buffers )
        //		return buffers.ToArray();
        //}

        public static GpuVertexBuffer CreateVertexBuffer(byte[] vertices, SharpBgfx.VertexLayout vertexDeclaration, GpuBufferFlags flags = 0)
        {
            if (vertices.Length == 0)
            {
                Log.Fatal("GpuBufferManager: CreateVertexBuffer: vertices.Length == 0.");
            }
            if (flags.HasFlag(GpuBufferFlags.ComputeWrite))
            {
                Log.Fatal("GpuBufferManager: CreateVertexBuffer: ComputeWrite buffer can't write data from CPU.");
            }

            var vertexCount = vertices.Length / vertexDeclaration.Stride;

            return(new GpuVertexBuffer(vertices, vertexCount, vertexDeclaration, flags));
        }
Esempio n. 4
0
        //

        internal unsafe GpuVertexBuffer(byte[] vertices, int vertexCount, SharpBgfx.VertexLayout vertexDeclaration, GpuBufferFlags flags)
        {
            lock (GpuBufferManager.vertexBuffers)
                GpuBufferManager.vertexBuffers.Add(this);

            this.vertices          = vertices;
            this.vertexDeclaration = vertexDeclaration;
            this.vertexCount       = vertexCount;
            vertexCountActual      = vertexCount;
            this.flags             = flags;
            vertexSize             = vertexDeclaration.Stride;

            if (Flags.HasFlag(GpuBufferFlags.Dynamic))
            {
                if (this.vertices == null)
                {
                    this.vertices = new byte[vertexCount * vertexSize];
                }
                dynamic_needUpdateNative = true;
            }
        }