public Shark2D(string MediaDir, SharkStatus status) { Status = status; LifeShark = new DrawSprite(MediaDir); LifeSharkText = new DrawText(); InitializerLifeShark(); }
public void Update(float elapsedTime, List <Fish> fishes, SharkStatus status) { if (Character.IsOutsideShip) { CheckIfSharkCanAttack(elapsedTime, status); } else { SoundManager.SharkStalking.stop(); Shark.EndSharkAttack(); timeBetweenAttacks = Constants.TIME_BETWEEN_ATTACKS; InformFinishFromAttack(); } fishes.ForEach(fish => fish.ActivateMove = Character.IsOutsideShip); }
private void CheckIfSharkCanAttack(float elapsedTime, SharkStatus status) { if (!SharkIsAttacking) { timeBetweenAttacks -= elapsedTime; if (timeBetweenAttacks <= 0) { if (status.IsDead) { status.Reset(); } SoundManager.SharkAppear.play(); Shark.ActivateShark(this); SharkIsAttacking = true; timeBetweenAttacks = Constants.TIME_BETWEEN_ATTACKS; } } }
public Game2DManager(string mediaDir, CharacterStatus character, SharkStatus shark, TgcD3dInput input) { MediaDir = mediaDir; Character = new Character2D(mediaDir, character); Shark = new Shark2D(mediaDir, shark); Pointer = new DrawSprite(MediaDir); MousePointer = new DrawSprite(MediaDir); Inventory = new Inventory2D(MediaDir); Crafting = new Crafting2D(MediaDir, input); InstructionText = new DrawText(); HelpText = new DrawText(); ShipText = new DrawText(); CollectText = new DrawText(); ItemsHistoryText = new DrawText(); ShipLocationIndicator = new DrawSprite(MediaDir); DistanceShipLocation = new DrawText(); Init(); }