public override void Activate() { base.Activate(); this[4, 2] = SharedTiles.PieceLogo(this.player.HumanPower, false); this[5, 2] = SharedTiles.PieceLogo(this.player.PlantPower, false); this[4, 3] = SharedTiles.PieceLogo(this.player.SpecialPower, false); this[5, 3] = SharedTiles.PieceLogo(this.player.EnergyPower, false); }
private void UpdateColumn(int column, int newRow) { this._selections[column - 1] = newRow; var powerList = powerOptions[column - 1]; this[column, 1] = SharedTiles.PieceLogo(powerList[0], this._selections[column - 1] == 1); this[column, 2] = SharedTiles.PieceLogo(powerList[1], this._selections[column - 1] == 2); this[column, 3] = SharedTiles.PieceLogo(powerList[2], this._selections[column - 1] == 3); }