public static SimpleGuild CreateGuild(SharedModels.Guild guild) { var sg = new SimpleGuild() { Id = guild.Id, Name = guild.Name, ImageURL = "https://cdn.discordapp.com/icons/" + guild.Id + "/" + guild.Icon + ".png", IsDM = false, IsMuted = LocalState.GuildSettings.ContainsKey(guild.Id) ? LocalState.GuildSettings[guild.Id].raw.Muted : false, IsUnread = false, //Will Change if true IsValid = true, //Will change if false IsSelected = false }; foreach (var chn in LocalState.Guilds[guild.Id].channels.Values) { if (LocalState.RPC.ContainsKey(chn.raw.Id)) { ReadState readstate = LocalState.RPC[chn.raw.Id]; sg.NotificationCount += readstate.MentionCount; var StorageChannel = LocalState.Guilds[sg.Id].channels[chn.raw.Id].raw; if (readstate.LastMessageId != StorageChannel.LastMessageId && !sg.IsMuted) { sg.IsUnread = true; } } } return(sg); }
/// <summary> /// Create LocalModel based on API model /// </summary> /// <param name="guild">API model</param> public Guild(SharedModels.Guild guild) { Raw = guild; Position = 0; }
/// <summary> /// Create blank guild object /// </summary> public Guild() { Raw = new SharedModels.Guild(); Position = 0; }