public override void OnReset() { from = UnityEngine.Color.white; to = UnityEngine.Color.white; time = 0; storeTweener = null; }
public virtual void OnReset() { this.start = (SharedVector3)Vector3.get_zero(); this.end = (SharedVector3)Vector3.get_zero(); this.color = (SharedColor)Color.get_white(); this.duration = (SharedFloat)0.0f; this.depthTest = (SharedBool)true; }
public override void OnReset() { title = ""; message = ""; color = Color.black; duration = NoticeDuration.Medium; item = null; }
public override void OnReset() { start = Vector3.zero; end = Vector3.zero; color = Color.white; duration = 0f; depthTest = true; }
public override void OnReset() { title = ""; message = ""; color = Color.black; duration = NoticeDuration.Medium; item = null; }
public override void OnReset() { start = Vector3.zero; end = Vector3.zero; color = Color.white; duration = 0f; depthTest = true; }
public override TaskStatus OnUpdate() { if (this.particleSystem == null) { Debug.LogWarning("ParticleSystem is null"); return(TaskStatus.Failure); } this.particleSystem.startColor = this.startColor.Value; return(TaskStatus.Success); }
public override TaskStatus OnUpdate() { if (light == null) { Debug.LogWarning("Light is null"); return TaskStatus.Failure; } storeValue = light.color; return TaskStatus.Success; }
public virtual TaskStatus OnUpdate() { if (Object.op_Equality((Object)this.light, (Object)null)) { Debug.LogWarning((object)"Light is null"); return((TaskStatus)1); } this.storeValue = (SharedColor)this.light.get_color(); return((TaskStatus)2); }
public override TaskStatus OnUpdate() { if (this.light == null) { Debug.LogWarning("Light is null"); return(TaskStatus.Failure); } this.storeValue = this.light.color; return(TaskStatus.Success); }
public override TaskStatus OnUpdate() { if (light == null) { UnityEngine.Debug.LogWarning("Light is null"); return(TaskStatus.Failure); } storeValue = light.color; return(TaskStatus.Success); }
public override void OnReset() { variable = Color.black; compareTo = Color.black; }
public virtual void OnReset() { this.targetValue = (SharedColor)Color.get_black(); this.targetVariable = (SharedColor)Color.get_black(); }
public override void OnReset() { targetValue = Color.black; targetVariable = Color.black; }
public override void OnReset() { this.variable = Color.black; this.compareTo = Color.black; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.storeValue = (SharedColor)Color.get_white(); }
public override void OnReset() { targetGameObject = null; storeValue = Color.white; }
public override void OnReset() { targetGameObject = null; startColor = Color.white; }
public override void OnReset() { variable = Color.black; compareTo = Color.black; }
public override void OnReset() { start = Vector3.zero; end = Vector3.zero; color = Color.white; }
public virtual void OnReset() { this.start = (SharedVector3)Vector3.get_zero(); this.direction = (SharedVector3)Vector3.get_zero(); this.color = (SharedColor)Color.get_white(); }
public override void OnReset() { targetGameObject = null; color = Color.white; }
public override void OnReset() { this.start = Vector3.zero; this.end = Vector3.zero; this.color = Color.white; }
public override void OnReset() { this.targetGameObject = null; this.storeValue = Color.white; }
public override void OnReset() { start = Vector3.zero; end = Vector3.zero; color = Color.white; }
public override void OnReset() { targetValue = Color.black; targetVariable = Color.black; }
public virtual void OnReset() { this.variable = (SharedColor)Color.get_black(); this.compareTo = (SharedColor)Color.get_black(); }