private void Send(NonobaGameUser <MyPlayer> v, SharedClass1.Messages type, params object[] e) { var MessageType = ((int)type).ToString(); v.Send(MessageType, e); }
private void SendOthers(int id, SharedClass1.Messages type, params object[] e) { foreach (var v in Users) { if (v.UserId != id) { Send(v, type, e); } } }
public static void SendMessage(Connection c, SharedClass1.Messages m, params object[] e) { var i = new Message(((int)m).ToString()); foreach (var z in e) { i.Add(z); } c.Send(i); }