Esempio n. 1
0
        internal override GameState getBestGame(GameState gs)
        {
            this.gs = gs;
            shared  = new SharedCalcData();

            if (gs.Global.AnchorsPortals.Count == 2)
            {
                int p1 = gs.getIndexByGuid(gs.Global.AnchorsPortals[0].Guid);
                int p2 = gs.getIndexByGuid(gs.Global.AnchorsPortals[1].Guid);
                if (!gs.PortalData[p1].SideLinks.ContainsKey(p2))
                {
                    gs.addLink(p1, p2);
                    gs = gs.DeepClone();
                }
            }



            shared.toDo.Add((float)gs.getSearchScore(), gs);

            Thread d = new Thread(CalcThread);

            d.IsBackground = true;
            d.Priority     = ThreadPriority.BelowNormal;
            shared.RunningThreads++;
            d.Start();

            Thread.Sleep(3000);

            int countEmpty = 0;

            try {
                while (!calcing)
                {
                    lock (shared) {
                        if (shared.toDo.Count > 0)
                        {
                            countEmpty = 0;
                        }
                        else
                        {
                            countEmpty++;
                            if (countEmpty > 5)
                            {
                                return(shared.bestGame);
                            }
                        }
                    }
                    Thread.Sleep(1000);
                }
            } catch (Exception ex) {
                Lib.Logging.logException("", ex);
            } finally {
            }

            return(shared.bestGame);
        }
Esempio n. 2
0
        public void CalcThread()
        {
            bool alreadyCountDown = false;
            int  threadid         = nextthreadid++;

            try {
                Lib.Logging.log("thread.txt", "Starting new Thread: " + threadid);
                int countEmpty = 0;
                while (!calcing)
                {
                    GameState curToDo = null;
                    lock (shared) {
                        int targetThreads = Math.Max(1, custSettings.TargetThreadCount);
                        while (targetThreads > shared.RunningThreads)
                        {
                            Thread d = new Thread(CalcThread);
                            d.IsBackground = true;
                            d.Priority     = ThreadPriority.BelowNormal;
                            shared.RunningThreads++;
                            d.Start();
                        }
                        if (shared.RunningThreads > targetThreads)
                        {
                            alreadyCountDown = true;
                            shared.RunningThreads--;
                            return;
                        }
                        if (shared.toDo.Count > 0)
                        {
                            curToDo = shared.toDo.ElementAt(0).Value;
                            shared.toDo.RemoveAt(0);
                            countEmpty = 0;
                        }
                    }
                    if (curToDo == null)
                    {
                        Thread.Sleep(1000);
                        countEmpty++;
                        if (countEmpty > 5)
                        {
                            return;
                        }
                        continue;
                    }
                    lock (shared) {
                        LastHandled = curToDo;
                    }
                    Lib.Performance.setWatch("GetAllPossible", true);
                    List <GameState> nextgs = curToDo.getAllPossible();
                    Lib.Performance.setWatch("GetAllPossible", false);


                    foreach (GameState item in nextgs)
                    {
                        long hash = item.GetLongHashCode();
                        //float gamescore = (float)item.getGameScore();
                        //float searchscore = (float)item.getSearchScore();
                        calcSearchScore(item);
                        float gamescore   = (float)item.getSearchScore();
                        float searchscore = gamescore;
                        lock (shared) {
                            if (shared.bestGame == null || gamescore > shared.bestVal)
                            {
                                shared.bestVal    = gamescore;
                                shared.bestGame   = item;
                                shared.resultTime = DateTime.UtcNow;
                                newBestGame(shared.bestGame);
                            }
                            else
                            {
                                if (shared.allGamesViewed.ContainsKey(hash))
                                {
                                    continue;
                                }
                            }
                            shared.toDo.Add(searchscore, item);

                            while (shared.toDo.Count > 10000)
                            {
                                shared.toDo.RemoveAt(shared.toDo.Count - 1);
                            }

                            shared.allGamesViewed[hash] = true;
                        }
                    }
                }
            } catch (Exception ex) {
                Lib.Logging.logException("", ex);
            } finally {
                Lib.Logging.log("thread.txt", "Stop thread: " + threadid);
                lock (shared) {
                    if (!alreadyCountDown)
                    {
                        shared.RunningThreads--;
                    }
                    if (shared.RunningThreads == 0)
                    {
                        shared = new SharedCalcData();
                    }
                }
            }
        }