Esempio n. 1
0
        /// <summary>
        /// Gets the vertex and index buffer for drawing sprites.
        /// </summary>
        private static void GetBuffers(GraphicsDevice graphics, out VertexBuffer vertexBuffer, out IndexBuffer indexBuffer)
        {
            KeyValuePair <VertexBuffer, IndexBuffer> sharedBuffer;

            if (SharedBuffers == null)
            {
                SharedBuffers = new Dictionary <GraphicsDevice, KeyValuePair <VertexBuffer, IndexBuffer> >();
            }

            if (!SharedBuffers.TryGetValue(graphics, out sharedBuffer))
            {
                sharedBuffer = new KeyValuePair <VertexBuffer, IndexBuffer>(
                    new VertexBuffer(graphics, typeof(VertexPositionTexture), 4, BufferUsage.WriteOnly)
                    , new IndexBuffer(graphics, IndexElementSize.SixteenBits, 6, BufferUsage.WriteOnly));

                sharedBuffer.Key.SetData(new[]
                {
                    new VertexPositionTexture()
                    {
                        Position = new Vector3(-1, 1, 0), TextureCoordinate = new Vector2(0, 0)
                    },
                    new VertexPositionTexture()
                    {
                        Position = new Vector3(1, 1, 0), TextureCoordinate = new Vector2(1, 0)
                    },
                    new VertexPositionTexture()
                    {
                        Position = new Vector3(1, -1, 0), TextureCoordinate = new Vector2(1, 1)
                    },
                    new VertexPositionTexture()
                    {
                        Position = new Vector3(-1, -1, 0), TextureCoordinate = new Vector2(0, 1)
                    },
                });

                sharedBuffer.Value.SetData <ushort>(new ushort[] { 0, 1, 2, 0, 2, 3 });
                SharedBuffers.Add(graphics, sharedBuffer);
            }

            vertexBuffer = sharedBuffer.Key;
            indexBuffer  = sharedBuffer.Value;
        }
Esempio n. 2
0
        /// <summary>
        /// Gets the vertex and index buffer for drawing sprites.
        /// </summary>
        private static void GetBuffers(GraphicsDevice graphics, out DynamicVertexBuffer vertexBuffer, out IndexBuffer indexBuffer)
        {
            KeyValuePair <DynamicVertexBuffer, IndexBuffer> sharedBuffer;

            if (SharedBuffers == null)
            {
                SharedBuffers = new Dictionary <GraphicsDevice, KeyValuePair <DynamicVertexBuffer, IndexBuffer> >();
            }

            if (!SharedBuffers.TryGetValue(graphics, out sharedBuffer))
            {
                sharedBuffer = new KeyValuePair <DynamicVertexBuffer, IndexBuffer>(
                    new DynamicVertexBuffer(graphics, typeof(VertexPositionColorTexture), 4, BufferUsage.WriteOnly)
                    , new IndexBuffer(graphics, IndexElementSize.SixteenBits, 6, BufferUsage.WriteOnly));

                sharedBuffer.Value.SetData <ushort>(new ushort[] { 0, 1, 2, 0, 2, 3 });
                SharedBuffers.Add(graphics, sharedBuffer);
            }

            vertexBuffer = sharedBuffer.Key;
            indexBuffer  = sharedBuffer.Value;
        }