public override void Setup(Object type) { base.Setup(type); SkinnedMeshRenderer component = (SkinnedMeshRenderer)type; Mesh.Setup(component.sharedMesh); UpdateWhenOffscreen.Setup(component.updateWhenOffscreen); }
public override void Setup(Object type) { base.Setup(type); MeshCollider component = (MeshCollider)type; Convex.Setup(component.convex); SharedMesh.Setup(component.sharedMesh); }
public override void Setup(Object type) { GameObject component = (GameObject)type; Active.Setup(component.activeInHierarchy); Tag.Setup(component.tag); Layer.Setup(component.layer); StaticEditorFlags.Setup(GameObjectUtility.GetStaticEditorFlags(component)); }
public override void Setup(Object type) { base.Setup(type); VRC_MirrorReflection component = (VRC_MirrorReflection)type; DisablePixelLights.Setup(component.m_DisablePixelLights); TurnOffMirrorOcclusion.Setup(component.TurnOffMirrorOcclusion); ReflectLayers.Setup(component.m_ReflectLayers); }
public override void Setup(Object type) { base.Setup(type); #if VRC_SDK_VRCSDK2 VRC_MirrorReflection component = (VRC_MirrorReflection)type; #elif VRC_SDK_VRCSDK3 VRCMirrorReflection component = (VRCMirrorReflection)type; #endif DisablePixelLights.Setup(component.m_DisablePixelLights); TurnOffMirrorOcclusion.Setup(component.TurnOffMirrorOcclusion); ReflectLayers.Setup(component.m_ReflectLayers); }
public override void Setup(Object type) { Renderer component = (Renderer)type; Enabled.Setup(component.enabled); LightProbes.Setup(component.lightProbeUsage); AnchorOverride.Setup(component.probeAnchor); ReflectionProbes.Setup(component.reflectionProbeUsage); CastShadows.Setup(component.shadowCastingMode); ReceiveShadows.Setup(component.receiveShadows); DynamicOccluded.Setup(component.allowOcclusionWhenDynamic); for (int i = 0; i < component.sharedMaterials.Length; i++) { Materials.Add(new SharedMaterial()); Materials[i].Setup(component.sharedMaterials[i]); } }
public override void Setup(Object type) { Behaviour component = (Behaviour)type; Enabled.Setup(component.enabled); }
public override void Setup(Object type) { Collider component = (Collider)type; Enabled.Setup(component.enabled); }