/// <summary> /// Begin import anchor data from source. /// </summary> private void ImportAnchorData(SharedAnchorData anchorSource) { if (HolographicSettings.IsDisplayOpaque) { Debug.LogFormat("[NetworkAnchorManager] Ignoring import anchor request, as this device doesn't support anchoring. {0} {1}", anchorSource.ToString(), DebugInfo()); return; } if (!anchorSource.IsValid) { Debug.LogFormat("[NetworkAnchorManager] Ignoring anchor source since it's invalid. {0} {1}", anchorSource.ToString(), DebugInfo()); return; } if (anchorSource.SourceIp == LocalAddress) { Debug.LogFormat("[NetworkAnchorManager] Ignoring anchor source since it originated from this player. {0} {1}", anchorSource.ToString(), DebugInfo()); return; } Debug.LogFormat("[NetworkAnchorManager] Importing anchor. {0} {1}", anchorSource.ToString(), DebugInfo()); LoadingAnchor = true; anchorTransmitter.RequestData(anchorSource.SourceIp); }
/// <summary> /// Begin import anchor data from source. /// </summary> private bool ImportAnchorData(SharedAnchorData anchorSource) { lock (ImportingAndExportingLock) { if (HolographicSettings.IsDisplayOpaque) { Debug.LogFormat("[NetworkAnchorManager] Ignoring import anchor request, as this device doesn't support anchoring. {0} {1}", anchorSource.ToString(), DebugInfo()); return(false); } if (!anchorSource.IsValid) { Debug.LogFormat("[NetworkAnchorManager] Ignoring import anchor request, since the anchor is invalid. {0} {1}", anchorSource.ToString(), DebugInfo()); return(false); } if (anchorSource.SourceIp == LocalAddress) { Debug.LogFormat("[NetworkAnchorManager] Ignoring import anchor request, since it originated from this player. {0} {1}", anchorSource.ToString(), DebugInfo()); return(false); } if (ImportedAnchor != null && anchorSource.AnchorId == ImportedAnchor.AnchorId) { Debug.LogFormat("[NetworkAnchorManager] IIgnoring import anchor request, since it's already imported. {0} {1}", anchorSource.ToString(), DebugInfo()); return(false); } if (ImportingAnchorSource.IsValid && ImportingAnchorSource.AnchorId == anchorSource.AnchorId) { Debug.LogFormat("[NetworkAnchorManager] Ignoring import anchor request, since it's already being imported. {0} {1}", anchorSource.ToString(), DebugInfo()); return(false); } Debug.LogFormat("[NetworkAnchorManager] Importing anchor. {0} {1}", anchorSource.ToString(), DebugInfo()); // no longer exported an anchor ExportingAnchorSource = SharedAnchorData.Empty; // save anchor being imported ImportingAnchorSource = anchorSource; // begin requesting data anchorTransmitter.RequestData(ImportingAnchorSource.AnchorId, ImportingAnchorSource.SourceIp); return(true); } }
private void CmdShareAnchor(SharedAnchorData anchorSource) { if (NetworkAnchorManager.Instance != null) { Debug.LogFormat("[NetworkAnchorPlayer] Command is setting the anchor source {0} {1}", anchorSource.ToString(), DebugInfo()); NetworkAnchorManager.Instance.SetAnchorSource(anchorSource); } else { Debug.LogErrorFormat("[NetworkAnchorPlayer] Can't set anchor source, network anchor server is missing. {0} {1}", anchorSource.ToString(), DebugInfo()); } }
public bool CheckInAnchorSource(NetworkAnchorPlayer player, SharedAnchorData anchorData) { bool checkedIn = false; lock (AnchorCheckoutLock) { if (AnchorSourceCheckedOutBy != null && player.netId == AnchorSourceCheckedOutBy.netId) { checkedIn = true; AnchorSourceCheckedOutBy = null; if (anchorData.IsValid) { SyncVar_AnchorSource = anchorData; } SyncVar_AnchorSourceCheckedOut = false; Debug.LogFormat("[NetworkAnchorManager] Server checked in anchor source. (player.netId: {0}) {1} {2} {3}", player.netId, anchorData.ToString(), SyncVar_AnchorSource.ToString(), DebugInfo()); } else { Debug.LogFormat("[NetworkAnchorManager] Server could not check in anchor source. (player.netId: {0}) {1} {2} {3}", player.netId, anchorData.ToString(), SyncVar_AnchorSource.ToString(), DebugInfo()); } } return(checkedIn); }
public bool TrySharingAnchor(String anchorId, GameObject gameObject) { if (HolographicSettings.IsDisplayOpaque) { Debug.LogFormat("[NetworkAnchorManager] Ignoring share anchor request, as this device doesn't support anchoring. (anchor id: {0})", anchorId); return(false); } if (AnchorSource.AnchorId == anchorId) { Debug.LogFormat("[NetworkAnchorManager] Ignoring share anchor request, as anchor is already being shared. (anchor id: {0})", anchorId); return(false); } if (LastReceivedAnchor != null && LastReceivedAnchor.AnchorId == anchorId) { Debug.LogFormat("[NetworkAnchorManager] Ignoring share anchor request, as anchor was just received. (anchor id: {0})", anchorId); return(false); } WorldAnchor worldAnchor = gameObject.GetComponent <WorldAnchor>(); if (worldAnchor == null) { Debug.LogErrorFormat("[NetworkAnchorManager] Unable to acquire anchor ownership. Game object is missing an anchor. (anchor id: {0})", anchorId); return(false); } Debug.LogFormat("[NetworkAnchorManager] Attempting to acquire anchor ownership and share anchor with other players. (new anchor id: {0}) {1} {2}", anchorId, AnchorSource.ToString(), DebugInfo()); // The last received anchor will no longer be relevant since we're taking ownership LastReceivedAnchor = null; // Stop all pending work on the anchor transmitter anchorTransmitter.StopAll(); // Export binary data List <byte> buffer = new List <byte>(); WorldAnchorTransferBatch batch = new WorldAnchorTransferBatch(); batch.AddWorldAnchor(anchorId, worldAnchor); WorldAnchorTransferBatch.ExportAsync( batch, (byte[] data) => { buffer.AddRange(data); }, (SerializationCompletionReason status) => { ExportAnchorDataComplete(status, buffer.ToArray(), anchorId, gameObject); }); return(true); }
public void SetAnchorSource(SharedAnchorData anchorSource) { Debug.LogFormat("[NetworkAnchorManager] Server is setting the anchor source. {0} {1}", anchorSource.ToString(), DebugInfo()); AnchorSource = anchorSource; }