public void ShapeZ_rotate2_EnoughSpace() { IBoard board = new Board(); ShapeZ shapeTest = new ShapeZ(board); ShapeZ shapeTest_expected = new ShapeZ(board); String expected = "(5, 1)(4, 1)(5, 2)(6, 2)"; /* first row of the board * Initial position * * [ ][ ][ ][ ][b][a][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][c][d][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] */ shapeTest.MoveDown(); shapeTest.Rotate(); shapeTest.Rotate(); /* Should look like this after rotating once * * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] * [ ][ ][ ][ ][b][a][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][c][d][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] * */ Assert.AreEqual(expected, shapeTest.getPositionOfBlocks()); }
public void ShapeZ_Reset() { IBoard board = new Board(); ShapeZ shapeTest = new ShapeZ(board); ShapeZ shapeTest_expected = new ShapeZ(board); String expected = "(5, 0)(4, 0)(5, 1)(6, 1)"; /* first row of the board * Initial position * * [ ][ ][ ][ ][b][a][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][c][d][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] */ //Act shapeTest.MoveDown(); shapeTest.MoveDown(); shapeTest.MoveLeft(); shapeTest.MoveLeft(); shapeTest.MoveLeft(); shapeTest.Rotate(); /* Should look like this after reset. * [ ][ ][ ][ ][b][a][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][c][d][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] * [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] */ shapeTest.Reset(); //Assert Assert.AreEqual(expected, shapeTest.getPositionOfBlocks()); }
public void Rotate_ShapeZ() { //arange IBoard board = new TestBoard(createEmptyBoard(10, 10)); IShape shape = new ShapeZ(board); //act shape.MoveDown(); shape.Rotate(); int x1 = shape[0].Position.X; int y1 = shape[0].Position.Y; shape.Rotate(); int x2 = shape[0].Position.X; int y2 = shape[0].Position.Y; //assert Assert.AreEqual(6, x1); //expected, actual Assert.AreEqual(2, y1); Assert.AreEqual(5, x2); //expected, actual Assert.AreEqual(1, y2); }