Esempio n. 1
0
        public override void Draw(SpriteBatch sb)
        {
            base.Draw(sb);
            ShapeRenderer.Rect(sb, Color, GetDrawPosition(), BoundingBox * 2);
            ShapeRenderer.Rect(sb, Color, (int)Position.X, (int)Position.Y, (int)BoundingBox.X, (int)BoundingBox.Y);
            Looking = Looking.Forward;
            float rotation = 0;

            if (LookingDown)
            {
                rotation = (float)Math.PI;
            }

            if (LookingUp)
            {
            }

            if (Facing == Facing.Right)
            {
                ShapeRenderer.Rect(sb, Color.DarkBlue, GetDrawPosition() + new Vector2(BoundingBox.X * 2, 0), new Vector2(30, 10));
            }

            if (Facing == Facing.Left)
            {
                ShapeRenderer.Rect(sb, Color.DarkBlue, GetDrawPosition() - new Vector2(30, 0), new Vector2(30, 10));
            }

            //ShapeRenderer.Rect(sb, Color.DarkBlue, GetDrawPosition(), new Vector2(20, 8), rotation);

            TextRenderer.Print(sb, Health.ToString(), GetDrawPosition(), Color.Green);
        }
Esempio n. 2
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        public void Draw(GraphicsDevice gdev, SpriteBatch spriteBatch)
        {
            spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointClamp, null, null, null, Camera.WorldSpaceMatrix);
            DrawGrid(spriteBatch);
            Map.Draw(spriteBatch);

            foreach (LevelGeometry geom in SelectedObjects)
            {
                ShapeRenderer.OutlineRect(spriteBatch, new Color(0.0f, 0.0f, 1.0f), geom.Position, geom.Size);
            }

            foreach (LevelGeometry geom in Map.Geometry)
            {
                Rectangle rect = new Rectangle(geom.Position.ToPoint(), geom.Size.ToPoint());
                if (rect.Contains(Camera.ScreenToWorldCoordinates(MousePosition)))
                {
                    ShapeRenderer.OutlineRect(spriteBatch, new Color(0.5f, 0.5f, 1.0f), geom.Position, geom.Size);
                }
            }

            ShapeRenderer.Rect(spriteBatch, Color.Red, Camera.Position, new Vector2(3, 3));

            spriteBatch.End();
            spriteBatch.Begin(SpriteSortMode.Deferred);
            var    value     = Camera.ScreenToWorldCoordinates(MousePosition);
            string debugText = String.Format("mouz: {0} {1} {2} {3} {4} {5}",
                                             MousePosition.X, MousePosition.Y, value.X, value.Y, Camera.ViewportWidth, Camera.ViewportHeight
                                             );

            TextRenderer.Print(spriteBatch, debugText, Vector2.Zero, Color.White);
            spriteBatch.End();
        }
Esempio n. 3
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 private void DrawOverflowBox()
 {
     SpriteBatch.Begin();
     ShapeRenderer.Rect(SpriteBatch, Color.Black, new Vector2(0, 0), new Vector2(Camera.ViewportOffset.X, Window.ClientBounds.Height));
     ShapeRenderer.Rect(SpriteBatch, Color.Black, new Vector2(Window.ClientBounds.Width - Camera.ViewportOffset.X, 0), new Vector2(Camera.ViewportOffset.X, Window.ClientBounds.Height));
     ShapeRenderer.Rect(SpriteBatch, Color.Black, new Vector2(0, 0), new Vector2(Window.ClientBounds.Width, Camera.ViewportOffset.Y));
     ShapeRenderer.Rect(SpriteBatch, Color.Black, new Vector2(0, Window.ClientBounds.Height - Camera.ViewportOffset.Y), new Vector2(Window.ClientBounds.Width, Camera.ViewportOffset.Y));
     SpriteBatch.End();
 }
Esempio n. 4
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        public void Draw(SpriteBatch spriteBatch, GraphicsDevice gdev)
        {
            TPLeft.Draw(spriteBatch);
            TPRight.Draw(spriteBatch);
            TPJump.Draw(spriteBatch);
            TPShoot.Draw(spriteBatch);
            TPShootUp.Draw(spriteBatch);
            TPShootDown.Draw(spriteBatch);

            foreach (TouchLocation touch in TouchPanel.GetState())
            {
                ShapeRenderer.Rect(spriteBatch, Color.Green, touch.Position, new Vector2(4, 4));
            }
        }
Esempio n. 5
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        protected virtual void DrawGameLayer()
        {
            if (Client.IsConnected)
            {
                foreach (LevelGeometry geom in World.levelGeometries)
                {
                    geom.Draw(SpriteBatch);
                }

                // entity list
                ShapeRenderer.Rect(SpriteBatch, new Color(0.5f, 0.5f, 0.5f), new Vector2(), new Vector2());

                foreach (var entity in World.entities)
                {
                    if (entity is IRenderComponent drawableEntity)
                    {
                        drawableEntity.Draw(SpriteBatch);
                    }
                }
            }
        }
Esempio n. 6
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 public override void Draw(SpriteBatch sb)
 {
     base.Draw(sb);
     ShapeRenderer.Rect(sb, Color.Red, Position, BoundingBox);
 }
Esempio n. 7
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        public void Draw(SpriteBatch spriteBatch)
        {
            Color color = IsTouched ? Color.White : Color.DarkGray;

            ShapeRenderer.Rect(spriteBatch, color, new Vector2(Rect.X, Rect.Y), new Vector2(Rect.Width, Rect.Height));
        }